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IDProjectCategoryView StatusDate SubmittedLast Update
0000957AFRF[All Projects] Generalpublic2015-08-24 11:522015-09-13 20:59
ReporterMajorLatency 
Assigned ToSoul_Assassin 
PrioritynormalSeveritytweakReproducibilityunable to reproduce
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version0.3.8 
Target VersionFixed in Version0.3.9 
Summary0000957: Indestructible tanks
DescriptionThe issue of indestructible tanks needs to be resolved - and sure we are aware that you are aware of it but it is a mission breaker - even with extended armor disabled - tanks take far too many hits before they get destroyed. BIS clearly doesn't have this issue with their tanks when extended armor is disabled - so there must be a work around.
Steps To ReproduceSwitch off extended armor - place some tanks on a map and try and kill them. They take a ridiculous number of hits (from any angle) before they are killed.
TagsNo tags attached.
Is it a wish/request?No
RHS version
Arma 3 version1.46
Did you used any other mod when the error occurred?No
Which mods?
Attached Files

- Relationships

-  Notes
(0002029)
RedPhoenix (developer)
2015-08-24 13:36

Hits from?

Grenades?
Small Arms Fire?
Tank Rounds?
ATGMs?
Rockets?

Which tanks?
(0002031)
Bad Tankman (viewer)
2015-08-25 11:46

@MajorLatency I think you dont know how real armor works, and armor in RHS mod works very similar. Armor on vanilla tanks is crap, and unrealistic box system. No matter where you hit, allways tank is destroyed. In RHS, armor is calculated in proper way ( plus minus ) and integrated with vehicle model, so all part of the vehicle have diferent armor value. In arma 3 vanilla vehicles there are just parts showed on damage diagram (turret, hull, engine, tracks) and thats all. Even strategy "Men of War" is better made in this aspect.
(0002034)
MajorLatency (reporter)
2015-08-25 17:00

@Bad Tankman We are not debating if the hit point system or value calculations in Arma3 are correct. Your personal commentary on Arma3's tanks damage system is irrelevant. RHS is aware of the problem as I mentioned above. For tanks to be able to take at least 10 direct hits from the main gun of a US tank without being totally destroyed - clearly there is something wrong (extended armor off on all clients in a MP game). Unless you think that Russian tanks have depleted uranium hulls etc. RHS is still in it's early stages of development for A3. And btw this is not some debating system. Perhaps you should hang around the Arma3 feedback tracker - you'll find lots of people you can harass there.
(0002035)
RedPhoenix (developer)
2015-08-25 17:01

Still, you have NOT anwered any on my points.
(0002036)
MajorLatency (reporter)
2015-08-25 17:23

@RedPhoenix please close this ticket and delete my account - thanks.
(0002037)
MistyRonin (administrator)
2015-08-25 17:25

Please MajorLatency answer what RedPhoneix asked you so we can help you.

Tanks in real life have a lot of designs and mechanisms to avoid damage. They have weaknesses, but obviously if you use for instance an ATGM against the frontal armor of a tank it will be able to bear a good amount of them (Specially with reactive armor and others).

If you use the same ATGM against the top of the turret (the weakest point) then you can neutralize it with a single shot.

- Issue History
Date Modified Username Field Change
2015-08-24 11:52 MajorLatency New Issue
2015-08-24 13:36 RedPhoenix Note Added: 0002029
2015-08-24 14:56 MistyRonin Assigned To => RedPhoenix
2015-08-24 14:56 MistyRonin Status new => feedback
2015-08-24 15:36 RedPhoenix Assigned To RedPhoenix =>
2015-08-25 11:46 Bad Tankman Note Added: 0002031
2015-08-25 17:00 MajorLatency Note Added: 0002034
2015-08-25 17:00 MajorLatency Status feedback => new
2015-08-25 17:01 RedPhoenix Note Added: 0002035
2015-08-25 17:23 MajorLatency Note Added: 0002036
2015-08-25 17:25 MistyRonin Note Added: 0002037
2015-08-25 17:25 MistyRonin Status new => feedback
2015-08-25 17:25 MistyRonin Priority high => normal
2015-08-25 17:25 MistyRonin Severity major => tweak
2015-08-25 17:25 MistyRonin Reproducibility N/A => unable to reproduce
2015-09-13 20:59 Soul_Assassin Status feedback => resolved
2015-09-13 20:59 Soul_Assassin Fixed in Version => 0.3.9
2015-09-13 20:59 Soul_Assassin Resolution open => fixed
2015-09-13 20:59 Soul_Assassin Assigned To => Soul_Assassin


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