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<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"><channel><docs>https://feedback.rhsmods.org/</docs><link>https://feedback.rhsmods.org/</link><description><![CDATA[RHS Feedback - Issues]]></description><title>RHS Feedback - Issues</title><image><title>RHS Feedback - Issues</title><url>https://feedback.rhsmods.org/images/mantis_logo_button.gif</url><link>https://feedback.rhsmods.org/</link><description><![CDATA[RHS Feedback - Issues]]></description></image><language>en</language><category>All Projects</category><ttl>10</ttl><dc:language>en</dc:language><sy:updatePeriod>hourly</sy:updatePeriod><sy:updateFrequency>1</sy:updateFrequency><item><title>0006932: Please,  continue to work on RHS DEV Arma 3 mod!</title><author></author><link>https://feedback.rhsmods.org/view.php?id=6932</link><description><![CDATA[It must be finished. We are waiting for it.]]></description><category>General</category><pubDate>Thu, 29 May 2025 23:28:47 +0200</pubDate><guid>https://feedback.rhsmods.org/view.php?id=6932</guid><comments>https://feedback.rhsmods.org/view.php?id=6932#bugnotes</comments></item><item><title>0006931: Ural truck's cargo space is impenetrable by small arms</title><author></author><link>https://feedback.rhsmods.org/view.php?id=6931</link><description><![CDATA[The cargo space of the Ural-4320 is impervious to bullets, making it impossible to kill passengers in the rear compartment without having to resort to explosives.&lt;br /&gt;
The issue only affects Ural variants (both military and civilian) with a tarp covering the cargo space, open ones work as expected.]]></description><category>General</category><pubDate>Fri, 21 Feb 2025 13:14:37 +0100</pubDate><guid>https://feedback.rhsmods.org/view.php?id=6931</guid><comments>https://feedback.rhsmods.org/view.php?id=6931#bugnotes</comments></item><item><title>0006910: No UI in the tanks</title><author></author><link>https://feedback.rhsmods.org/view.php?id=6910</link><description><![CDATA[There are no “tumblers” or “switches” in RHSAFRF tanks (T-72, T-80, T-90, etc.). For example, there is no ammunition selector on the screen, but at the same time, you can hear the sound of switching when you press “X”.&lt;br /&gt;
&lt;br /&gt;
Btw i changed my fov to:&lt;br /&gt;
fovTop=1.1900001;&lt;br /&gt;
fovLeft=2.1199999;]]></description><category>General</category><pubDate>Mon, 23 Dec 2024 22:11:04 +0100</pubDate><guid>https://feedback.rhsmods.org/view.php?id=6910</guid><comments>https://feedback.rhsmods.org/view.php?id=6910#bugnotes</comments></item><item><title>0006930: Static weapons missing sights for some reason</title><author></author><link>https://feedback.rhsmods.org/view.php?id=6930</link><description><![CDATA[I have noticed that with many of the static weapons from many RHS factions and ones that use RHS the M2 variants, NSV, MK19s all are giving me a ntofication of missing optics for them so when I get on them as a gunner and look down the sights i get zoomed in alot and barely move the weapon unless i am in first person free view or third person.&lt;br /&gt;
Vanilla weapons like the SOG weapons all work fine with no issue.&lt;br /&gt;
either in my Dedicated Antistasi server or in eden editor i get the notification saying;&lt;br /&gt;
&lt;br /&gt;
No entry 'bin\cinfig.bin/CfgVehicles/StaticWeapon/Turrets/MainTurret/viewOptics.initFov']]></description><category>General</category><pubDate>Tue, 05 Nov 2024 10:24:26 +0100</pubDate><guid>https://feedback.rhsmods.org/view.php?id=6930</guid><comments>https://feedback.rhsmods.org/view.php?id=6930#bugnotes</comments></item><item><title>0006929: Unable to enter BTR commander seat if hatch is open</title><author></author><link>https://feedback.rhsmods.org/view.php?id=6929</link><description><![CDATA[If a BTR commander exits the vehicle while &quot;turned out&quot;, it will become impossible to enter the commander seat again via any form of vehicle interactions, whether from outside or within.]]></description><category>General</category><pubDate>Mon, 21 Oct 2024 12:10:56 +0200</pubDate><guid>https://feedback.rhsmods.org/view.php?id=6929</guid><comments>https://feedback.rhsmods.org/view.php?id=6929#bugnotes</comments></item><item><title>0006928: ACOG Reticle issues</title><author></author><link>https://feedback.rhsmods.org/view.php?id=6928</link><description><![CDATA[1: Similiar TA31 models have different reticles, for example PVQ-31A and PVQ-31A ARD have different reticles, just adding an ARD shouldn't change the reticle.&lt;br /&gt;
&lt;br /&gt;
2: Most of the reticles don't match the ballistics they are meant for, only the regular 31A reticle BDC matches, M150 and the ARD models are off.&lt;br /&gt;
&lt;br /&gt;
3: None of the reticles are scaled correctly, 800 meter hash is somewhere between 15-20MOA for the RHS acog sights while it should be more like 35-40MOA depending on the model. For this reason they also don't match ACE advanced ballistics that have correct bullet drop implemented.]]></description><category>General</category><pubDate>Tue, 08 Oct 2024 18:53:44 +0200</pubDate><guid>https://feedback.rhsmods.org/view.php?id=6928</guid><comments>https://feedback.rhsmods.org/view.php?id=6928#bugnotes</comments></item><item><title>0006927: Uniform hitpoint selections missed</title><author></author><link>https://feedback.rhsmods.org/view.php?id=6927</link><description><![CDATA[from rpt (just an example, not all):&lt;br /&gt;
SelectionID &quot;31&quot; is wrong for shape &quot;rhssaf\addons\rhssaf_m_uniform_m10\rhssaf_uniform_m10_summer.p3d&quot;&lt;br /&gt;
SelectionID &quot;32&quot; is wrong for shape &quot;rhssaf\addons\rhssaf_m_uniform_m10\rhssaf_uniform_m10_summer.p3d&quot;&lt;br /&gt;
SelectionID &quot;31&quot; is wrong for shape &quot;rhsafrf\addons\rhs_infantry3\rhs_afghanka_winter.p3d&quot;&lt;br /&gt;
SelectionID &quot;32&quot; is wrong for shape &quot;rhsafrf\addons\rhs_infantry3\rhs_afghanka_winter.p3d&quot;&lt;br /&gt;
SelectionID &quot;31&quot; is wrong for shape &quot;rhsafrf\addons\rhs_infantry3\rhs_afghanka_winter_boots.p3d&quot;&lt;br /&gt;
SelectionID &quot;32&quot; is wrong for shape &quot;rhsafrf\addons\rhs_infantry3\rhs_afghanka_winter_boots.p3d&quot;&lt;br /&gt;
&lt;br /&gt;
many AFRF|SAF uniform models missing selections &quot;face_hub&quot; and &quot;arms&quot; in hitpoint LOD.&lt;br /&gt;
Should be copied from bis template]]></description><category>General</category><pubDate>Sun, 29 Sep 2024 21:05:40 +0200</pubDate><guid>https://feedback.rhsmods.org/view.php?id=6927</guid><comments>https://feedback.rhsmods.org/view.php?id=6927#bugnotes</comments></item><item><title>0006926: sound files missed</title><author></author><link>https://feedback.rhsmods.org/view.php?id=6926</link><description><![CDATA[from rpt:&lt;br /&gt;
Sound: Error: File: rhsafrf\addons\rhs_sounds\yakb\closure_1.wss not found !!!&lt;br /&gt;
Sound: Error: File: rhsafrf\addons\rhs_sounds\yakb\closure_2.wss not found !!!&lt;br /&gt;
Sound: Error: File: rhsafrf\addons\rhs_sounds\yakb\closure_3.wss not found !!!&lt;br /&gt;
&lt;br /&gt;
used in RHS_yakb_Closure_SoundShader and RHS_yakb_Int_Closure_SoundShader]]></description><category>General</category><pubDate>Sun, 29 Sep 2024 20:34:35 +0200</pubDate><guid>https://feedback.rhsmods.org/view.php?id=6926</guid><comments>https://feedback.rhsmods.org/view.php?id=6926#bugnotes</comments></item><item><title>0006923: Unauthorized Use of Assets</title><author></author><link>https://feedback.rhsmods.org/view.php?id=6923</link><description><![CDATA[There is a user that has repackaged your assets for download without permission or credit. This user has already been contacted by RHS last year for doing the same thing.]]></description><category>General</category><pubDate>Fri, 13 Sep 2024 08:38:17 +0200</pubDate><guid>https://feedback.rhsmods.org/view.php?id=6923</guid><comments>https://feedback.rhsmods.org/view.php?id=6923#bugnotes</comments></item><item><title>0006919: M113 and Crew Randomly teleported to "Zero Cordinates". (Players Only)</title><author></author><link>https://feedback.rhsmods.org/view.php?id=6919</link><description><![CDATA[The M113 crew (along with the car) has a chance to teleport to the zero coordinate (or another unknown point). This happens most often at the moment the infantry disembarks from the transport. The problem was noticed on different presets with different mods. We assumed that mods such as &quot;Realistic Driving Terrains&quot; and &quot;WMT Modules&quot; were to blame, but the error occurred in presets where these mods are missing.&lt;br /&gt;
&lt;br /&gt;
I looked at the list of topics, we did not find topics with a similar problem, I hope we will figure out this problem, thank you in advance.]]></description><category>General</category><pubDate>Sun, 01 Sep 2024 00:18:41 +0200</pubDate><guid>https://feedback.rhsmods.org/view.php?id=6919</guid><comments>https://feedback.rhsmods.org/view.php?id=6919#bugnotes</comments></item><item><title>0006913: Tank issues for DEV</title><author></author><link>https://feedback.rhsmods.org/view.php?id=6913</link><description><![CDATA[Let me remind you about working on A3 RHS DEV, we actually waiting for it&lt;br /&gt;
-AFRF tank HEAT trassers should burn 6-7 sec. Also HEATs should have explosion effect like RPG, not like 30mm, and it should be more effective against infantry&lt;br /&gt;
- T-90A and T-72B3 shouldn't have &quot;серия&quot; autoloader mod, you should press the button to load the round every time irl]]></description><category>General</category><pubDate>Sat, 24 Aug 2024 22:53:00 +0200</pubDate><guid>https://feedback.rhsmods.org/view.php?id=6913</guid><comments>https://feedback.rhsmods.org/view.php?id=6913#bugnotes</comments></item><item><title>0006916: СУ-25 не работает СПО 15</title><author></author><link>https://feedback.rhsmods.org/view.php?id=6916</link><description><![CDATA[СУ-25 не работает СПО 15 , просто стоит в выключенном положении и не показывает никаких сигналов об облучении , пробовал установить фикс худов не помогло. Пробовал запускать только RHSAFRF даже без ace 3, не помогло.]]></description><category>General</category><pubDate>Thu, 22 Aug 2024 11:06:02 +0200</pubDate><guid>https://feedback.rhsmods.org/view.php?id=6916</guid><comments>https://feedback.rhsmods.org/view.php?id=6916#bugnotes</comments></item><item><title>0006833: T-90SM/AM CITV turns on its own</title><author></author><link>https://feedback.rhsmods.org/view.php?id=6833</link><description><![CDATA[As per description, the T-90SM/AM CITV is uncontrollable. May be caused by the new commander override feature, since T-90AM CITV became uncontrollable after zooming out of gunner TI sight&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://streamable.com/w99wya&quot;&gt;https://streamable.com/w99wya&lt;/a&gt; [&lt;a href=&quot;https://streamable.com/w99wya&quot; target=&quot;_blank&quot;&gt;^&lt;/a&gt;]]]></description><category>General</category><pubDate>Mon, 12 Aug 2024 03:13:37 +0200</pubDate><guid>https://feedback.rhsmods.org/view.php?id=6833</guid><comments>https://feedback.rhsmods.org/view.php?id=6833#bugnotes</comments></item><item><title>0006909: M320 GL zeroing is hitting further than it should</title><author></author><link>https://feedback.rhsmods.org/view.php?id=6909</link><description><![CDATA[Whenever I use the M320 GL, both handheld and underbarrel, the shots hit further than they should, according to the zeroing. For example, if I zero the weapon to 300 meters, the shot will hit at &lt;a href=&quot;https://feedback.rhsmods.org/view.php?id=118#c330&quot;&gt;0000118:0000330&lt;/a&gt; meters. The further away the target, the bigger the problem. I've also tested the M203 UGL, but it has no such issues.]]></description><category>General</category><pubDate>Fri, 21 Jun 2024 19:44:55 +0200</pubDate><guid>https://feedback.rhsmods.org/view.php?id=6909</guid><comments>https://feedback.rhsmods.org/view.php?id=6909#bugnotes</comments></item><item><title>0006907: The MRAP (i.e the m115a1) and the humvee have no armour for the engine which can be siabled by a single 5.56 round.</title><author></author><link>https://feedback.rhsmods.org/view.php?id=6907</link><description><![CDATA[A single shot from any small arms (even pistol) will completely disable the engine of a humvee or an MRAP. this greatly reduces its combat effectiveness and makes them weaker than even a quad bike.]]></description><category>General</category><pubDate>Mon, 17 Jun 2024 10:38:43 +0200</pubDate><guid>https://feedback.rhsmods.org/view.php?id=6907</guid><comments>https://feedback.rhsmods.org/view.php?id=6907#bugnotes</comments></item><item><title>0006908: USAF Weapons causing frame drops</title><author></author><link>https://feedback.rhsmods.org/view.php?id=6908</link><description><![CDATA[I was using the USAF M4A1 SOPMOD, and while my game is able to be ran on Ultra settings with little to no issues, when using the M4A1, or any gun in RHS, my frames die. I was able to replicate this problem with several other weapons in the RHS packs. Putting the weapon on my back (as I often use RHS with ACE3 with no problems) fixes the frame problems instantly, and then pulling the RHS weapon back out resumes the frame problems. Until this can be fixed (I'm fairly certain it's the weapon texture itself) I'm having to use CUP.]]></description><category>General</category><pubDate>Mon, 17 Jun 2024 10:38:09 +0200</pubDate><guid>https://feedback.rhsmods.org/view.php?id=6908</guid><comments>https://feedback.rhsmods.org/view.php?id=6908#bugnotes</comments></item><item><title>0006906: Viper and Apache Hellfire Missile Stuck for AI Gunner Selection</title><author></author><link>https://feedback.rhsmods.org/view.php?id=6906</link><description><![CDATA[When I get into the AH-1Z Viper or the AH-64 Apache with a AI gunner I try to switch through the weapon selection for the gunner using CTRL + F and every time I get to the Hellfire missiles (regardless of variant) the gunner weapon selection is stuck on the them and I cant flip back to anything else. This only seems to happen when I play the Scenario &quot;Dynamic Combat Ops&quot; and &lt;br /&gt;
&quot;Dynamic Recon Ops&quot; (links provided)]]></description><category>General</category><pubDate>Tue, 04 Jun 2024 17:44:46 +0200</pubDate><guid>https://feedback.rhsmods.org/view.php?id=6906</guid><comments>https://feedback.rhsmods.org/view.php?id=6906#bugnotes</comments></item><item><title>0006905: Someone is selling your assets.</title><author></author><link>https://feedback.rhsmods.org/view.php?id=6905</link><description><![CDATA[Found someone selling your assets, especially your Russian ones.]]></description><category>General</category><pubDate>Mon, 27 May 2024 02:36:56 +0200</pubDate><guid>https://feedback.rhsmods.org/view.php?id=6905</guid><comments>https://feedback.rhsmods.org/view.php?id=6905#bugnotes</comments></item><item><title>0006904: ACE Arsenal, when loading saved loadout, bipod &amp; laser attachments replaced with Vanille Red Laser</title><author></author><link>https://feedback.rhsmods.org/view.php?id=6904</link><description><![CDATA[When loading a saved kit in the ACE Arsenal, any items in the bipod and laser section will be replaced with the Vanilla/Ace Red Laser Pointer.&lt;br /&gt;
&lt;br /&gt;
Expected Behaviour:&lt;br /&gt;
When loading kit, attachments will be loaded in the same config they were saved.&lt;br /&gt;
&lt;br /&gt;
Does not affect sights, only bipod and laser attachment slots.]]></description><category>General</category><pubDate>Sat, 11 May 2024 15:53:51 +0200</pubDate><guid>https://feedback.rhsmods.org/view.php?id=6904</guid><comments>https://feedback.rhsmods.org/view.php?id=6904#bugnotes</comments></item><item><title>0006901: UH-60's far LOD have not corretly defined selections in main rotor - blades are like in static state during flight</title><author></author><link>https://feedback.rhsmods.org/view.php?id=6901</link><description><![CDATA[Just edit last LODs to correct this.]]></description><category>General</category><pubDate>Tue, 07 May 2024 15:31:17 +0200</pubDate><guid>https://feedback.rhsmods.org/view.php?id=6901</guid><comments>https://feedback.rhsmods.org/view.php?id=6901#bugnotes</comments></item><item><title>0006900: rhs_weap_azp23: wrong burst and multiplier number in config</title><author></author><link>https://feedback.rhsmods.org/view.php?id=6900</link><description><![CDATA[This affects Zu-23-2 and ZSU-23-4V.&lt;br /&gt;
&lt;br /&gt;
configFile &gt;&gt; &quot;CfgWeapons&quot; &gt;&gt; &quot;rhs_weap_azp23&quot;&lt;br /&gt;
class manual: CannonCore&lt;br /&gt;
{&lt;br /&gt;
    multiplier=2;&lt;br /&gt;
    burst=1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
when pull the trigger, only one bullet is fired and two ammo in magazine is used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
another similar weapon Gsh-23L(helicopter pylon mounted) doesnt have this issue:&lt;br /&gt;
configFile &gt;&gt; &quot;CfgWeapons&quot; &gt;&gt; &quot;rhs_weap_gsh23l&quot;&lt;br /&gt;
class manual: manual&lt;br /&gt;
{&lt;br /&gt;
	burst=4;&lt;br /&gt;
	multiplier=1;&lt;br /&gt;
}]]></description><category>General</category><pubDate>Fri, 26 Apr 2024 21:01:05 +0200</pubDate><guid>https://feedback.rhsmods.org/view.php?id=6900</guid><comments>https://feedback.rhsmods.org/view.php?id=6900#bugnotes</comments></item><item><title>0004563: Combat Helmet Statistics</title><author></author><link>https://feedback.rhsmods.org/view.php?id=4563</link><description><![CDATA[First of all this issue affects not only the RHS:USAF mod but also all other RHS mods (RHS:AFRF, RHS:GREF and RHS:SAF). &lt;br /&gt;
&lt;br /&gt;
All modern Combat Helmets seem to have the same statistics such as ballistic protection, weight, etc...&lt;br /&gt;
&lt;br /&gt;
For example the MICH Helmet has better ballistic protection than the PASGT (which it replaced within US Forces) in where the MICH can stop (direct) 9mm rounds while the PASGT can only defeat deflection 9mm shots at best. Here's the source:&lt;br /&gt;
&lt;a href=&quot;https://www.globalsecurity.org/military/systems/ground/mich.htm&quot;&gt;https://www.globalsecurity.org/military/systems/ground/mich.htm&lt;/a&gt; [&lt;a href=&quot;https://www.globalsecurity.org/military/systems/ground/mich.htm&quot; target=&quot;_blank&quot;&gt;^&lt;/a&gt;]&lt;br /&gt;
&lt;br /&gt;
The following can be read on the link above (about MICH):&lt;br /&gt;
&quot;The ballistic helmet [MICH] provides 9mm (handgun) and fragmentation protection within the spectrum of environments (climatic, salt water, fresh water, POL, etc).&quot;&lt;br /&gt;
&quot;Until the MICH, there had never been a helmet designed to stop bullets. The MICH uses a different version of Kevlar combined with different bonding techniques to form a shell capable of halting a submachine gun's 9 mm round in addition to protecting against fragmentation. The PASGT Kevlar helmet only protects against fragmentation and at most can deflect bullets.&quot;&lt;br /&gt;
&lt;br /&gt;
The MICH Helmet is also generally lighter than the PASGT.&lt;br /&gt;
&lt;br /&gt;
However the in-game stats (RHS mod/helmets) shows the exact same stats for both the MICH and PASGT or PASGT locally produced variants such as the M97.&lt;br /&gt;
&lt;br /&gt;
The same also happens with the Advanced Combat Helmet (ACH) and the Lightweight Helmet (LWH) which have improved ballistic protection and lighter weight compared to the previous MICH helmet (which they replaced):&lt;br /&gt;
&lt;a href=&quot;http://www.operation-helmet.org/helmet/&quot;&gt;http://www.operation-helmet.org/helmet/&lt;/a&gt; [&lt;a href=&quot;http://www.operation-helmet.org/helmet/&quot; target=&quot;_blank&quot;&gt;^&lt;/a&gt;]&lt;br /&gt;
&lt;br /&gt;
But again the ACH and LWH have the same ballistic protection levels and weight as the MICH (and PASGT).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the other hand older Combat Helmets such as the M1, M56 or SSh-68 have a similar ballistic protection compared to hats and caps - most of these helmets have only a tiny improvement on ballistic protection over hats and caps while the &quot;M1 (Liner)&quot; variant of the M1 Helmet has exactly the same ballistic protection level as hats or caps.]]></description><category>General</category><pubDate>Thu, 18 Apr 2024 21:58:49 +0200</pubDate><guid>https://feedback.rhsmods.org/view.php?id=4563</guid><comments>https://feedback.rhsmods.org/view.php?id=4563#bugnotes</comments></item><item><title>0006898: F-22A Causing crashes (2.14)</title><author></author><link>https://feedback.rhsmods.org/view.php?id=6898</link><description><![CDATA[Basically if F-22A is loaded, it would cause the game to crash.]]></description><category>General</category><pubDate>Fri, 05 Apr 2024 03:42:11 +0200</pubDate><guid>https://feedback.rhsmods.org/view.php?id=6898</guid><comments>https://feedback.rhsmods.org/view.php?id=6898#bugnotes</comments></item><item><title>0006894: RHS_Ka52_x ground (taxiing) turns control inverted</title><author></author><link>https://feedback.rhsmods.org/view.php?id=6894</link><description><![CDATA[RHS_Ka52_x turn directions are different (opposite) for taxiing and for flight. Flight one is OK, but taxiing turns control is mirrored.]]></description><category>General</category><pubDate>Fri, 15 Mar 2024 10:39:21 +0100</pubDate><guid>https://feedback.rhsmods.org/view.php?id=6894</guid><comments>https://feedback.rhsmods.org/view.php?id=6894#bugnotes</comments></item><item><title>0006892: RHS_Mi-8x cockpit UGR-4UK (compass) shows wrong direction</title><author></author><link>https://feedback.rhsmods.org/view.php?id=6892</link><description><![CDATA[RHS_Mi-8x pilot's and copilot's UGR-4UK spins in the wrong direction. So real 30° azimuth will be shown as (360° - 30°) = 330° at the indicator.&lt;br /&gt;
The bug makes navigation harder in case when extra HUD for AFM disabled.&lt;br /&gt;
&lt;br /&gt;
Also please notice that external (relative) scale &quot;ring&quot; shouldn't rotate at all - to be part of panel texture.]]></description><category>General</category><pubDate>Fri, 15 Mar 2024 10:39:05 +0100</pubDate><guid>https://feedback.rhsmods.org/view.php?id=6892</guid><comments>https://feedback.rhsmods.org/view.php?id=6892#bugnotes</comments></item></channel></rss>
