RHS Feedback - AFRF
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0000957AFRF[All Projects] Generalpublic2015-08-24 11:522015-09-13 20:59
MajorLatency 
Soul_Assassin 
normaltweakunable to reproduce
resolvedfixed 
0.3.8 
0.3.9 
No
1.46
No
0000957: Indestructible tanks
The issue of indestructible tanks needs to be resolved - and sure we are aware that you are aware of it but it is a mission breaker - even with extended armor disabled - tanks take far too many hits before they get destroyed. BIS clearly doesn't have this issue with their tanks when extended armor is disabled - so there must be a work around.
Switch off extended armor - place some tanks on a map and try and kill them. They take a ridiculous number of hits (from any angle) before they are killed.
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Issue History
2015-08-24 11:52MajorLatencyNew Issue
2015-08-24 13:36RedPhoenixNote Added: 0002029
2015-08-24 14:56MistyRoninAssigned To => RedPhoenix
2015-08-24 14:56MistyRoninStatusnew => feedback
2015-08-24 15:36RedPhoenixAssigned ToRedPhoenix =>
2015-08-25 11:46Bad TankmanNote Added: 0002031
2015-08-25 17:00MajorLatencyNote Added: 0002034
2015-08-25 17:00MajorLatencyStatusfeedback => new
2015-08-25 17:01RedPhoenixNote Added: 0002035
2015-08-25 17:23MajorLatencyNote Added: 0002036
2015-08-25 17:25MistyRoninNote Added: 0002037
2015-08-25 17:25MistyRoninStatusnew => feedback
2015-08-25 17:25MistyRoninPriorityhigh => normal
2015-08-25 17:25MistyRoninSeveritymajor => tweak
2015-08-25 17:25MistyRoninReproducibilityN/A => unable to reproduce
2015-09-13 20:59Soul_AssassinStatusfeedback => resolved
2015-09-13 20:59Soul_AssassinFixed in Version => 0.3.9
2015-09-13 20:59Soul_AssassinResolutionopen => fixed
2015-09-13 20:59Soul_AssassinAssigned To => Soul_Assassin

Notes
(0002029)
RedPhoenix   
2015-08-24 13:36   
Hits from?

Grenades?
Small Arms Fire?
Tank Rounds?
ATGMs?
Rockets?

Which tanks?
(0002031)
Bad Tankman   
2015-08-25 11:46   
@MajorLatency I think you dont know how real armor works, and armor in RHS mod works very similar. Armor on vanilla tanks is crap, and unrealistic box system. No matter where you hit, allways tank is destroyed. In RHS, armor is calculated in proper way ( plus minus ) and integrated with vehicle model, so all part of the vehicle have diferent armor value. In arma 3 vanilla vehicles there are just parts showed on damage diagram (turret, hull, engine, tracks) and thats all. Even strategy "Men of War" is better made in this aspect.
(0002034)
MajorLatency   
2015-08-25 17:00   
@Bad Tankman We are not debating if the hit point system or value calculations in Arma3 are correct. Your personal commentary on Arma3's tanks damage system is irrelevant. RHS is aware of the problem as I mentioned above. For tanks to be able to take at least 10 direct hits from the main gun of a US tank without being totally destroyed - clearly there is something wrong (extended armor off on all clients in a MP game). Unless you think that Russian tanks have depleted uranium hulls etc. RHS is still in it's early stages of development for A3. And btw this is not some debating system. Perhaps you should hang around the Arma3 feedback tracker - you'll find lots of people you can harass there.
(0002035)
RedPhoenix   
2015-08-25 17:01   
Still, you have NOT anwered any on my points.
(0002036)
MajorLatency   
2015-08-25 17:23   
@RedPhoenix please close this ticket and delete my account - thanks.
(0002037)
MistyRonin   
2015-08-25 17:25   
Please MajorLatency answer what RedPhoneix asked you so we can help you.

Tanks in real life have a lot of designs and mechanisms to avoid damage. They have weaknesses, but obviously if you use for instance an ATGM against the frontal armor of a tank it will be able to bear a good amount of them (Specially with reactive armor and others).

If you use the same ATGM against the top of the turret (the weakest point) then you can neutralize it with a single shot.