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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000899 | AFRF | [All Projects] General | public | 2015-08-07 04:34 | 2015-08-14 00:42 | ||||
Reporter | Waffle_SS | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | tweak | Reproducibility | N/A | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000899: Add ambient shadow to vehicle textures | ||||||||
Description | One of the things that currently sticks out about RHS vehicles is that areas behind/around the wheels are much brighter than they should be. In vanilla ArmA content, you can see that the ambient shadow that should exists in these area's is part of the main texture. This makes the lighting on the vehicle much more convincing. | ||||||||
Additional Information | BTR vs AAF Gorgon: http://puu.sh/jsiB3/19b1fee27a.png [^] http://puu.sh/jsiBK/630d2d3152.png [^] BMP vs CSAT APC: http://puu.sh/jsiCn/845d0b7556.png [^] http://puu.sh/jsiCJ/4b5d006213.png [^] | ||||||||
Tags | No tags attached. | ||||||||
Is it a wish/request? | Yes | ||||||||
RHS version | |||||||||
Arma 3 version | 1.48 | ||||||||
Did you used any other mod when the error occurred? | No | ||||||||
Which mods? | |||||||||
Attached Files | |||||||||
Notes | |
(0001893) Waffle_SS (reporter) 2015-08-07 05:33 |
It should be noted that the BTR-60 does this, and looks much more visually pleasing from the outside than the other BTR's. |
(0001927) PuFu (administrator) 2015-08-14 00:42 |
thank you for reminding us what AO (so called ambient shadow) maps are. Just a note: all our content have AO maps. |
Issue History | |||
Date Modified | Username | Field | Change |
2015-08-07 04:34 | Waffle_SS | New Issue | |
2015-08-07 05:33 | Waffle_SS | Note Added: 0001893 | |
2015-08-14 00:42 | PuFu | Note Added: 0001927 | |
2015-08-14 00:42 | PuFu | Status | new => closed |
2015-08-14 00:42 | PuFu | Resolution | open => fixed |
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