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0000899AFRF[All Projects] Generalpublic2015-08-07 04:342015-08-14 00:42
Waffle_SS 
 
normaltweakN/A
closedfixed 
 
 
Yes
1.48
No
0000899: Add ambient shadow to vehicle textures
One of the things that currently sticks out about RHS vehicles is that areas behind/around the wheels are much brighter than they should be. In vanilla ArmA content, you can see that the ambient shadow that should exists in these area's is part of the main texture. This makes the lighting on the vehicle much more convincing.
BTR vs AAF Gorgon:
http://puu.sh/jsiB3/19b1fee27a.png [^]
http://puu.sh/jsiBK/630d2d3152.png [^]

BMP vs CSAT APC:
http://puu.sh/jsiCn/845d0b7556.png [^]
http://puu.sh/jsiCJ/4b5d006213.png [^]
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Issue History
2015-08-07 04:34Waffle_SSNew Issue
2015-08-07 05:33Waffle_SSNote Added: 0001893
2015-08-14 00:42PuFuNote Added: 0001927
2015-08-14 00:42PuFuStatusnew => closed
2015-08-14 00:42PuFuResolutionopen => fixed

Notes
(0001893)
Waffle_SS   
2015-08-07 05:33   
It should be noted that the BTR-60 does this, and looks much more visually pleasing from the outside than the other BTR's.
(0001927)
PuFu   
2015-08-14 00:42   
thank you for reminding us what AO (so called ambient shadow) maps are.

Just a note: all our content have AO maps.