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IDProjectCategoryView StatusDate SubmittedLast Update
0000087AFRF[All Projects] Generalpublic2014-12-25 20:562015-01-02 23:30
Reporterredux 
Assigned Toreyhard 
PrioritynormalSeverityfeatureReproducibilityalways
StatusclosedResolutionwon't fix 
PlatformPCOSWinOS Version64
Product Version 
Target VersionFixed in Version0.3.5 
Summary0000087: Add the possibility to move eyes from the optical to the iron sight at a RPG-7V.
DescriptionAdd the possibility to move eyes from the optical to the iron sight at a RPG-7V. Make mechanical sight with moving parts.
TagsNo tags attached.
Is it a wish/request?
RHS version
Arma 3 version
Did you used any other mod when the error occurred?
Which mods?
Attached Files

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-  Notes
(0000197)
reyhard (administrator)
2014-12-26 09:35

moving mechanical sights will cause CTD (animation on modelSpecial models cause to be exact) when you render for 1st time loaded RPG7 model (model special). It will work if non loaded rpg7 is rendered once before, and that is how VTN team did that but bug is still there. Also, once skeleton is flushed out of memory CTD is possible once again.

IMO it's not worth to create right now to create such unstable feature. Maybe Marksman DLC will bring proper magazine handling but since it's unknown, I prefer to keep PGO7 zeroed for AK74 iron sights (another limitation - you can't have secondary "eye view" aligned with different weapons, i.e. PSO1 & ak/svd thing)
(0000234)
Soul_Assassin (administrator)
2015-01-02 23:30

As reyhard said

- Issue History
Date Modified Username Field Change
2014-12-25 20:56 redux New Issue
2014-12-26 09:35 reyhard Note Added: 0000197
2014-12-26 09:35 reyhard Assigned To => reyhard
2014-12-26 09:35 reyhard Status new => acknowledged
2015-01-02 23:30 Soul_Assassin Note Added: 0000234
2015-01-02 23:30 Soul_Assassin Status acknowledged => closed
2015-01-02 23:30 Soul_Assassin Resolution open => won't fix
2015-01-02 23:30 Soul_Assassin Fixed in Version => 0.3.5


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