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moving mechanical sights will cause CTD (animation on modelSpecial models cause to be exact) when you render for 1st time loaded RPG7 model (model special). It will work if non loaded rpg7 is rendered once before, and that is how VTN team did that but bug is still there. Also, once skeleton is flushed out of memory CTD is possible once again.
IMO it's not worth to create right now to create such unstable feature. Maybe Marksman DLC will bring proper magazine handling but since it's unknown, I prefer to keep PGO7 zeroed for AK74 iron sights (another limitation - you can't have secondary "eye view" aligned with different weapons, i.e. PSO1 & ak/svd thing) |
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