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0000087AFRF[All Projects] Generalpublic2014-12-25 20:562015-01-02 23:30
redux 
reyhard 
normalfeaturealways
closedwon't fix 
PCWin64
 
0.3.5 
0000087: Add the possibility to move eyes from the optical to the iron sight at a RPG-7V.
Add the possibility to move eyes from the optical to the iron sight at a RPG-7V. Make mechanical sight with moving parts.
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Issue History
2014-12-25 20:56reduxNew Issue
2014-12-26 09:35reyhardNote Added: 0000197
2014-12-26 09:35reyhardAssigned To => reyhard
2014-12-26 09:35reyhardStatusnew => acknowledged
2015-01-02 23:30Soul_AssassinNote Added: 0000234
2015-01-02 23:30Soul_AssassinStatusacknowledged => closed
2015-01-02 23:30Soul_AssassinResolutionopen => won't fix
2015-01-02 23:30Soul_AssassinFixed in Version => 0.3.5

Notes
(0000197)
reyhard   
2014-12-26 09:35   
moving mechanical sights will cause CTD (animation on modelSpecial models cause to be exact) when you render for 1st time loaded RPG7 model (model special). It will work if non loaded rpg7 is rendered once before, and that is how VTN team did that but bug is still there. Also, once skeleton is flushed out of memory CTD is possible once again.

IMO it's not worth to create right now to create such unstable feature. Maybe Marksman DLC will bring proper magazine handling but since it's unknown, I prefer to keep PGO7 zeroed for AK74 iron sights (another limitation - you can't have secondary "eye view" aligned with different weapons, i.e. PSO1 & ak/svd thing)
(0000234)
Soul_Assassin   
2015-01-02 23:30   
As reyhard said