Anonymous | Login | 2024-12-07 10:03 CET |
My View | View Issues | Change Log | Roadmap | My Account |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0006900 | AFRF | [All Projects] General | public | 2024-04-25 11:26 | 2024-04-26 21:01 | ||||||||
Reporter | PlayerBot | ||||||||||||
Assigned To | reyhard | ||||||||||||
Priority | none | Severity | minor | Reproducibility | always | ||||||||
Status | feedback | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | |||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0006900: rhs_weap_azp23: wrong burst and multiplier number in config | ||||||||||||
Description | This affects Zu-23-2 and ZSU-23-4V. configFile >> "CfgWeapons" >> "rhs_weap_azp23" class manual: CannonCore { multiplier=2; burst=1; } when pull the trigger, only one bullet is fired and two ammo in magazine is used. another similar weapon Gsh-23L(helicopter pylon mounted) doesnt have this issue: configFile >> "CfgWeapons" >> "rhs_weap_gsh23l" class manual: manual { burst=4; multiplier=1; } | ||||||||||||
Steps To Reproduce | 1. open eden editor, place a ZU-23-2 2. press the "fire" key 3. two ammo is used and one one bullet is fired out | ||||||||||||
Additional Information | i used the config reference here to find this issue: https://community.bistudio.com/wiki/CfgWeapons_Config_Reference [^] and to trace fired bullet: [player, 1] call BIS_fnc_traceBullets; | ||||||||||||
Tags | No tags attached. | ||||||||||||
Is it a wish/request? | No | ||||||||||||
RHS version | Stable | ||||||||||||
Arma 3 version | 2.12 | ||||||||||||
Did you used any other mod when the error occurred? | No | ||||||||||||
Which mods? | |||||||||||||
Attached Files | |||||||||||||
Notes | |
(0012381) reyhard (administrator) 2024-04-26 21:01 |
why is it wrong? Multiplier multiplies ammo that is used, so you don't have to spawn as many rounds as it needed. This is done to reduce CPU stress by spawning less bullet |
Issue History | |||
Date Modified | Username | Field | Change |
2024-04-25 11:26 | PlayerBot | New Issue | |
2024-04-26 21:01 | reyhard | Note Added: 0012381 | |
2024-04-26 21:01 | reyhard | Assigned To | => reyhard |
2024-04-26 21:01 | reyhard | Status | new => feedback |
Copyright © 2000 - 2024 MantisBT Team |