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0006900AFRF[All Projects] Generalpublic2024-04-25 11:262024-04-26 21:01
PlayerBot 
reyhard 
noneminoralways
feedbackopen 
 
 
No
Stable
2.12
No
0006900: rhs_weap_azp23: wrong burst and multiplier number in config
This affects Zu-23-2 and ZSU-23-4V.

configFile >> "CfgWeapons" >> "rhs_weap_azp23"
class manual: CannonCore
{
    multiplier=2;
    burst=1;
}

when pull the trigger, only one bullet is fired and two ammo in magazine is used.


another similar weapon Gsh-23L(helicopter pylon mounted) doesnt have this issue:
configFile >> "CfgWeapons" >> "rhs_weap_gsh23l"
class manual: manual
{
    burst=4;
    multiplier=1;
}
1. open eden editor, place a ZU-23-2
2. press the "fire" key
3. two ammo is used and one one bullet is fired out
i used the config reference here to find this issue: https://community.bistudio.com/wiki/CfgWeapons_Config_Reference [^]

and to trace fired bullet:
[player, 1] call BIS_fnc_traceBullets;
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Issue History
2024-04-25 11:26PlayerBotNew Issue
2024-04-26 21:01reyhardNote Added: 0012381
2024-04-26 21:01reyhardAssigned To => reyhard
2024-04-26 21:01reyhardStatusnew => feedback

Notes
(0012381)
reyhard   
2024-04-26 21:01   
why is it wrong? Multiplier multiplies ammo that is used, so you don't have to spawn as many rounds as it needed. This is done to reduce CPU stress by spawning less bullet