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IDProjectCategoryView StatusDate SubmittedLast Update
0006611AFRF[All Projects] Generalpublic2022-02-03 21:372022-02-04 11:16
ReporterVulpecula 
Assigned Toreyhard 
PrioritynoneSeveritytweakReproducibilityalways
StatusclosedResolutionno change required 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0006611: Make zu 23 use vanilla muzzle effects
DescriptionI'm the developer of Blastcore Murr Edition mod on steam. I've created some cool muzzle sparks, smokes and dust kick-ups for zu 23 anti-aircraft guns, however I cannot seem to add them to the gun properly. I managed to get them to play the effects but the position is just not right. I suspect the muzzle end position is defined differently than in vanilla? Is there a way for me to get them to use a complex effect class properly?
TagsNo tags attached.
Is it a wish/request?Yes
RHS versionStable
Arma 3 version2.04
Did you used any other mod when the error occurred?Yes
Which mods?Blastcore Murr Edition
Attached Files

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-  Notes
(0012003)
reyhard (administrator)
2022-02-04 08:38

yes and no - it's using memory points names which were actually in original a2 model. In any case, you can use
memoryPointGun[] = {"muzzle_1","muzzle_2"};
& chamber_1/chamber_2 as pos & dir of particle effects
(0012009)
Vulpecula (reporter)
2022-02-04 10:38

Got them working. Thank you for the reply!

- Issue History
Date Modified Username Field Change
2022-02-03 21:37 Vulpecula New Issue
2022-02-04 08:38 reyhard Note Added: 0012003
2022-02-04 08:38 reyhard Assigned To => reyhard
2022-02-04 08:38 reyhard Status new => feedback
2022-02-04 10:38 Vulpecula Note Added: 0012009
2022-02-04 10:38 Vulpecula Status feedback => new
2022-02-04 11:16 reyhard Status new => closed
2022-02-04 11:16 reyhard Resolution open => no change required


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