RHS Feedback - AFRF | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0006611 | AFRF | [All Projects] General | public | 2022-02-03 21:37 | 2022-02-04 11:16 |
Reporter | Vulpecula | ||||
Assigned To | reyhard | ||||
Priority | none | Severity | tweak | Reproducibility | always |
Status | closed | Resolution | no change required | ||
Platform | OS | OS Version | |||
Product Version | |||||
Target Version | Fixed in Version | ||||
Is it a wish/request? | Yes | ||||
RHS version | Stable | ||||
Arma 3 version | 2.04 | ||||
Did you used any other mod when the error occurred? | Yes | ||||
Which mods? | Blastcore Murr Edition | ||||
Summary | 0006611: Make zu 23 use vanilla muzzle effects | ||||
Description | I'm the developer of Blastcore Murr Edition mod on steam. I've created some cool muzzle sparks, smokes and dust kick-ups for zu 23 anti-aircraft guns, however I cannot seem to add them to the gun properly. I managed to get them to play the effects but the position is just not right. I suspect the muzzle end position is defined differently than in vanilla? Is there a way for me to get them to use a complex effect class properly? | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Tags | No tags attached. | ||||
Relationships | |||||
Attached Files | |||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
2022-02-03 21:37 | Vulpecula | New Issue | |||
2022-02-04 08:38 | reyhard | Note Added: 0012003 | |||
2022-02-04 08:38 | reyhard | Assigned To | => reyhard | ||
2022-02-04 08:38 | reyhard | Status | new => feedback | ||
2022-02-04 10:38 | Vulpecula | Note Added: 0012009 | |||
2022-02-04 10:38 | Vulpecula | Status | feedback => new | ||
2022-02-04 11:16 | reyhard | Status | new => closed | ||
2022-02-04 11:16 | reyhard | Resolution | open => no change required |
Notes | |||||
|
|||||
|
|
||||
|
|||||
|
|