RHS Feedback - AFRF | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0006611 | AFRF | [All Projects] General | public | 2022-02-03 21:37 | 2022-02-04 11:16 |
| Reporter | Vulpecula | ||||
| Assigned To | reyhard | ||||
| Priority | none | Severity | tweak | Reproducibility | always |
| Status | closed | Resolution | no change required | ||
| Platform | OS | OS Version | |||
| Product Version | |||||
| Target Version | Fixed in Version | ||||
| Is it a wish/request? | Yes | ||||
| RHS version | Stable | ||||
| Arma 3 version | 2.04 | ||||
| Did you used any other mod when the error occurred? | Yes | ||||
| Which mods? | Blastcore Murr Edition | ||||
| Summary | 0006611: Make zu 23 use vanilla muzzle effects | ||||
| Description | I'm the developer of Blastcore Murr Edition mod on steam. I've created some cool muzzle sparks, smokes and dust kick-ups for zu 23 anti-aircraft guns, however I cannot seem to add them to the gun properly. I managed to get them to play the effects but the position is just not right. I suspect the muzzle end position is defined differently than in vanilla? Is there a way for me to get them to use a complex effect class properly? | ||||
| Steps To Reproduce | |||||
| Additional Information | |||||
| Tags | No tags attached. | ||||
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| Attached Files | |||||
| Issue History | |||||
| Date Modified | Username | Field | Change | ||
| 2022-02-03 21:37 | Vulpecula | New Issue | |||
| 2022-02-04 08:38 | reyhard | Note Added: 0012003 | |||
| 2022-02-04 08:38 | reyhard | Assigned To | => reyhard | ||
| 2022-02-04 08:38 | reyhard | Status | new => feedback | ||
| 2022-02-04 10:38 | Vulpecula | Note Added: 0012009 | |||
| 2022-02-04 10:38 | Vulpecula | Status | feedback => new | ||
| 2022-02-04 11:16 | reyhard | Status | new => closed | ||
| 2022-02-04 11:16 | reyhard | Resolution | open => no change required | ||
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