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0006611AFRF[All Projects] Generalpublic2022-02-03 21:372022-02-04 11:16
Vulpecula 
reyhard 
nonetweakalways
closedno change required 
 
 
Yes
Stable
2.04
Yes
Blastcore Murr Edition
0006611: Make zu 23 use vanilla muzzle effects
I'm the developer of Blastcore Murr Edition mod on steam. I've created some cool muzzle sparks, smokes and dust kick-ups for zu 23 anti-aircraft guns, however I cannot seem to add them to the gun properly. I managed to get them to play the effects but the position is just not right. I suspect the muzzle end position is defined differently than in vanilla? Is there a way for me to get them to use a complex effect class properly?
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Issue History
2022-02-03 21:37VulpeculaNew Issue
2022-02-04 08:38reyhardNote Added: 0012003
2022-02-04 08:38reyhardAssigned To => reyhard
2022-02-04 08:38reyhardStatusnew => feedback
2022-02-04 10:38VulpeculaNote Added: 0012009
2022-02-04 10:38VulpeculaStatusfeedback => new
2022-02-04 11:16reyhardStatusnew => closed
2022-02-04 11:16reyhardResolutionopen => no change required

Notes
(0012003)
reyhard   
2022-02-04 08:38   
yes and no - it's using memory points names which were actually in original a2 model. In any case, you can use
memoryPointGun[] = {"muzzle_1","muzzle_2"};
& chamber_1/chamber_2 as pos & dir of particle effects
(0012009)
Vulpecula   
2022-02-04 10:38   
Got them working. Thank you for the reply!