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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0006559 | AFRF | [All Projects] General | public | 2021-11-26 16:04 | 2021-12-10 10:31 | ||||
Reporter | tonimontana0328 | ||||||||
Assigned To | reyhard | ||||||||
Priority | none | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | suspended | ||||||
Platform | OS | OS Version | |||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0006559: BMP1 pg15v projectile only appears after 400m | ||||||||
Description | BMP1 pg15v projectile only appears after 400m or so. before then it is invisible. https://youtu.be/uY2skk-E3iU [^] | ||||||||
Tags | No tags attached. | ||||||||
Is it a wish/request? | No | ||||||||
RHS version | Stable | ||||||||
Arma 3 version | 2.04 | ||||||||
Did you used any other mod when the error occurred? | No | ||||||||
Which mods? | |||||||||
Attached Files | |||||||||
Notes | |
(0011982) reyhard (administrator) 2021-12-10 10:30 |
shotShell limitation. Shells are only visible when speed of projectile is below 400m/s. If tracer would be used, then projectile would be seriously deformed. Unfortunately, AI cannot use correctly shotRocket/Missile simulation since there is bug with target over-leading - you can notice it i.e. on vanilla Offroad (AT). Maybe one day shotRocket sim will be fixed for AI but until then, I guess it will have stay this way |
Issue History | |||
Date Modified | Username | Field | Change |
2021-11-26 16:04 | tonimontana0328 | New Issue | |
2021-12-10 10:30 | reyhard | Note Added: 0011982 | |
2021-12-10 10:30 | reyhard | Status | new => closed |
2021-12-10 10:31 | reyhard | Assigned To | => reyhard |
2021-12-10 10:31 | reyhard | Resolution | open => suspended |
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