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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0006559 | AFRF | [All Projects] General | public | 2021-11-26 16:04 | 2021-12-10 10:31 | ||||
| Reporter | tonimontana0328 | ||||||||
| Assigned To | reyhard | ||||||||
| Priority | none | Severity | minor | Reproducibility | always | ||||
| Status | closed | Resolution | suspended | ||||||
| Platform | OS | OS Version | |||||||
| Product Version | |||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0006559: BMP1 pg15v projectile only appears after 400m | ||||||||
| Description | BMP1 pg15v projectile only appears after 400m or so. before then it is invisible. https://youtu.be/uY2skk-E3iU [^] | ||||||||
| Tags | No tags attached. | ||||||||
| Is it a wish/request? | No | ||||||||
| RHS version | Stable | ||||||||
| Arma 3 version | 2.04 | ||||||||
| Did you used any other mod when the error occurred? | No | ||||||||
| Which mods? | |||||||||
| Attached Files | |||||||||
Notes |
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(0011982) reyhard (administrator) 2021-12-10 10:30 |
shotShell limitation. Shells are only visible when speed of projectile is below 400m/s. If tracer would be used, then projectile would be seriously deformed. Unfortunately, AI cannot use correctly shotRocket/Missile simulation since there is bug with target over-leading - you can notice it i.e. on vanilla Offroad (AT). Maybe one day shotRocket sim will be fixed for AI but until then, I guess it will have stay this way |
Issue History |
|||
| Date Modified | Username | Field | Change |
| 2021-11-26 16:04 | tonimontana0328 | New Issue | |
| 2021-12-10 10:30 | reyhard | Note Added: 0011982 | |
| 2021-12-10 10:30 | reyhard | Status | new => closed |
| 2021-12-10 10:31 | reyhard | Assigned To | => reyhard |
| 2021-12-10 10:31 | reyhard | Resolution | open => suspended |
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