RHS Feedback

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0000617AFRF[All Projects] Generalpublic2015-05-09 18:232015-12-24 14:15
ReporterBad Tankman 
Assigned ToMistyRonin 
PriorityhighSeveritytweakReproducibilityalways
StatusclosedResolutionno change required 
PlatformPCOSWin 7OS Version64 bits
Product Version0.3.7 
Target VersionFixed in Version 
Summary0000617: Javelin reload speed to fast
DescriptionI played a little a AT guys and i noticed one big, very frustrating bug. Javelin reload (which is more complicated) is so fast, and faster than reloading RPG-7 which is very simple and should be quicker.

Here: https://www.youtube.com/watch?v=JqJIuvaPJfw [^]
you can see at 5.55 how fast is reloading in presentation (not fast reloading) conditions. In battle conditions you need to do it faster (adrenaline working)
Steps To ReproduceUse javeling, then RPG-7
Additional InformationI'm using v 1.44 game version
TagsNo tags attached.
Is it a wish/request?No
RHS version
Arma 3 version1.42
Did you used any other mod when the error occurred?No
Which mods?
Attached Files

- Relationships

-  Notes
(0001358)
Bad Tankman (viewer)
2015-05-09 18:58

Javelin reload speed should reach 14 seconds - its reasonable value and compromise between gameplay and reality (0000002:0000018-20 seconds)
(0001368)
MistyRonin (administrator)
2015-05-12 15:45
edited on: 2015-05-12 15:46

In fact no, a Javeline missile can be reloaded in 20 sec (aprox. in RL) while an RPG-7 takes more time as it needs the two parts of the rocket have to be mounted.

https://www.youtube.com/watch?v=goRPthEpQes [^]

As a matter of fact, the Javelin reload is easier than the RPG-7.

(0003268)
Bad Tankman (viewer)
2015-12-24 13:54
edited on: 2015-12-24 14:15

Can this be changed to 20 seconds then? For now they fire withing 5 seconds between shots. Just like autocannon. One T-90 got hit, and crew even did not disembark - second hit.
First - its a waste of ammo - second hit was unnecessary - tank was "status red"
Second - there is some time between aquiring trarget needed, "The NVS cool down time is from 2.5 to 3.5 minutes" ,"The seeker’s cool-down time is about 10 seconds.
The BCU life, once activated, is about 4 minutes."

http://www.darkgovernment.com/news/javelin-fgm-148-anti-tank-weapon/ [^]


- Issue History
Date Modified Username Field Change
2015-05-09 18:23 Bad Tankman New Issue
2015-05-09 18:58 Bad Tankman Note Added: 0001358
2015-05-12 15:45 MistyRonin Note Added: 0001368
2015-05-12 15:45 MistyRonin Note Edited: 0001368 View Revisions
2015-05-12 15:46 MistyRonin Note Edited: 0001368 View Revisions
2015-05-12 15:47 MistyRonin Status new => closed
2015-05-12 15:47 MistyRonin Assigned To => MistyRonin
2015-05-12 15:47 MistyRonin Resolution open => no change required
2015-12-24 13:54 Bad Tankman Note Added: 0003268
2015-12-24 13:54 Bad Tankman Note Edited: 0003268 View Revisions
2015-12-24 14:11 Bad Tankman Note Edited: 0003268 View Revisions
2015-12-24 14:13 Bad Tankman Note Edited: 0003268 View Revisions
2015-12-24 14:14 Bad Tankman Note Edited: 0003268 View Revisions
2015-12-24 14:15 Bad Tankman Note Edited: 0003268 View Revisions


Copyright © 2000 - 2024 MantisBT Team
Powered by Mantis Bugtracker