RHS Feedback - AFRF |
View Issue Details |
|
ID | Project | Category | View Status | Date Submitted | Last Update |
0000617 | AFRF | [All Projects] General | public | 2015-05-09 18:23 | 2015-12-24 14:15 |
|
Reporter | Bad Tankman | |
Assigned To | MistyRonin | |
Priority | high | Severity | tweak | Reproducibility | always |
Status | closed | Resolution | no change required | |
Platform | PC | OS | Win 7 | OS Version | 64 bits |
Product Version | 0.3.7 | |
Target Version | | Fixed in Version | | |
Is it a wish/request? | No |
RHS version | |
Arma 3 version | 1.42 |
Did you used any other mod when the error occurred? | No |
Which mods? | |
|
Summary | 0000617: Javelin reload speed to fast |
Description | I played a little a AT guys and i noticed one big, very frustrating bug. Javelin reload (which is more complicated) is so fast, and faster than reloading RPG-7 which is very simple and should be quicker.
Here: https://www.youtube.com/watch?v=JqJIuvaPJfw [^]
you can see at 5.55 how fast is reloading in presentation (not fast reloading) conditions. In battle conditions you need to do it faster (adrenaline working) |
Steps To Reproduce | Use javeling, then RPG-7 |
Additional Information | I'm using v 1.44 game version |
Tags | No tags attached. |
Relationships | |
Attached Files | |
|
Issue History |
Date Modified | Username | Field | Change |
2015-05-09 18:23 | Bad Tankman | New Issue | |
2015-05-09 18:58 | Bad Tankman | Note Added: 0001358 | |
2015-05-12 15:45 | MistyRonin | Note Added: 0001368 | |
2015-05-12 15:45 | MistyRonin | Note Edited: 0001368 | bug_revision_view_page.php?bugnote_id=1368#r690 |
2015-05-12 15:46 | MistyRonin | Note Edited: 0001368 | bug_revision_view_page.php?bugnote_id=1368#r691 |
2015-05-12 15:47 | MistyRonin | Status | new => closed |
2015-05-12 15:47 | MistyRonin | Assigned To | => MistyRonin |
2015-05-12 15:47 | MistyRonin | Resolution | open => no change required |
2015-12-24 13:54 | Bad Tankman | Note Added: 0003268 | |
2015-12-24 13:54 | Bad Tankman | Note Edited: 0003268 | bug_revision_view_page.php?bugnote_id=3268#r1780 |
2015-12-24 14:11 | Bad Tankman | Note Edited: 0003268 | bug_revision_view_page.php?bugnote_id=3268#r1782 |
2015-12-24 14:13 | Bad Tankman | Note Edited: 0003268 | bug_revision_view_page.php?bugnote_id=3268#r1783 |
2015-12-24 14:14 | Bad Tankman | Note Edited: 0003268 | bug_revision_view_page.php?bugnote_id=3268#r1784 |
2015-12-24 14:15 | Bad Tankman | Note Edited: 0003268 | bug_revision_view_page.php?bugnote_id=3268#r1785 |
Notes |
|
|
Javelin reload speed should reach 14 seconds - its reasonable value and compromise between gameplay and reality (0000002:0000018-20 seconds) |
|
|
(0001368)
|
MistyRonin
|
2015-05-12 15:45
(edited on: 2015-05-12 15:46) |
|
In fact no, a Javeline missile can be reloaded in 20 sec (aprox. in RL) while an RPG-7 takes more time as it needs the two parts of the rocket have to be mounted.
https://www.youtube.com/watch?v=goRPthEpQes [^]
As a matter of fact, the Javelin reload is easier than the RPG-7.
|
|
|
(0003268)
|
Bad Tankman
|
2015-12-24 13:54
(edited on: 2015-12-24 14:15) |
|
Can this be changed to 20 seconds then? For now they fire withing 5 seconds between shots. Just like autocannon. One T-90 got hit, and crew even did not disembark - second hit.
First - its a waste of ammo - second hit was unnecessary - tank was "status red"
Second - there is some time between aquiring trarget needed, "The NVS cool down time is from 2.5 to 3.5 minutes" ,"The seeker’s cool-down time is about 10 seconds.
The BCU life, once activated, is about 4 minutes."
http://www.darkgovernment.com/news/javelin-fgm-148-anti-tank-weapon/ [^]
|
|