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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0006066 | AFRF | [All Projects] General | public | 2020-12-16 02:00 | 2020-12-16 15:12 | ||||||||
Reporter | tonimontana0328 | ||||||||||||
Assigned To | reyhard | ||||||||||||
Priority | none | Severity | minor | Reproducibility | have not tried | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | |||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0006066: Pop out smoke on russian and blufor tanks is not rendered at a distance | ||||||||||||
Description | The Pop out some is almost never rendered at longer range in multiplayer. This is even the case if you are full zoomed in a tank gun or helicopter camera. The vannila smoke does not have this problem on vannila vics. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Is it a wish/request? | No | ||||||||||||
RHS version | Stable | ||||||||||||
Arma 3 version | 2.00 | ||||||||||||
Did you used any other mod when the error occurred? | No | ||||||||||||
Which mods? | |||||||||||||
Attached Files | |||||||||||||
Notes | |
(0011356) reyhard (administrator) 2020-12-16 08:34 |
Can you post some pictures or videos showing that issue? What Particle Effects settings are you using in Video Options? What distance are we talking about? Can you provide .rpt |
(0011357) Lukegotjellyfish (reporter) 2020-12-16 12:15 edited on: 2020-12-16 14:33 |
From a quick test in Editor VR: If the (M1A2 at least but I'd assume all vehicles with rhsusf_weap_M250) is past either the overall or object distance, the smoke is deployed but doesn't produce a sound or smokescreen. It seems like with base game vehicles the smoke is deployed when the vehicle enters your view distance, at least in this circumstance. I have a server that I will try to test it on too. Edit: New video showing most RHS smoke launchers: https://youtu.be/ZzCE4FXG3CY [^] Edit 2: Works the same on servers Used: [c, "rhsusf_weap_M250"] call BIS_fnc_fire; //M1A2 [d, "SmokeLauncher"] call BIS_fnc_fire; //M2A4 [e, "SmokeLauncher"] call BIS_fnc_fire; //T-140K [f, "rhsusf_weap_M6"] call BIS_fnc_fire; //M1134 [g, "rhs_weap_902a"] call BIS_fnc_fire; //T-72B obr. 1985g [h, "rhsusf_weap_M259"] call BIS_fnc_fire; //M113A3 [i, "rhsusf_weap_M257"] call BIS_fnc_fire; //M1A1FEP [j, "rhsusf_weap_M257_8"] call BIS_fnc_fire; //M1117 ASV [k, "rhs_weap_902b"] call BIS_fnc_fire; //T-90 Obr. 1992g https://youtu.be/hMh-_sTOiW4 [^] |
(0011358) tonimontana0328 (reporter) 2020-12-16 15:12 |
Yea i think it could be what Lukegotjellyfish. On top of the the rhs smoke seems to fade extremly quickly like its mostly gone after 15 seconds. |
Issue History | |||
Date Modified | Username | Field | Change |
2020-12-16 02:00 | tonimontana0328 | New Issue | |
2020-12-16 08:34 | reyhard | Note Added: 0011356 | |
2020-12-16 08:34 | reyhard | Assigned To | => reyhard |
2020-12-16 08:34 | reyhard | Status | new => feedback |
2020-12-16 12:15 | Lukegotjellyfish | Note Added: 0011357 | |
2020-12-16 13:17 | Lukegotjellyfish | Note Edited: 0011357 | View Revisions |
2020-12-16 13:19 | Lukegotjellyfish | Note Edited: 0011357 | View Revisions |
2020-12-16 14:33 | Lukegotjellyfish | Note Edited: 0011357 | View Revisions |
2020-12-16 15:12 | tonimontana0328 | Note Added: 0011358 | |
2020-12-16 15:12 | tonimontana0328 | Status | feedback => new |
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