RHS Feedback - AFRF
View Issue Details
0006066AFRF[All Projects] Generalpublic2020-12-16 02:002020-12-16 15:12
tonimontana0328 
reyhard 
noneminorhave not tried
newopen 
 
 
No
Stable
2.00
No
0006066: Pop out smoke on russian and blufor tanks is not rendered at a distance
The Pop out some is almost never rendered at longer range in multiplayer. This is even the case if you are full zoomed in a tank gun or helicopter camera. The vannila smoke does not have this problem on vannila vics.
No tags attached.
Issue History
2020-12-16 02:00tonimontana0328New Issue
2020-12-16 08:34reyhardNote Added: 0011356
2020-12-16 08:34reyhardAssigned To => reyhard
2020-12-16 08:34reyhardStatusnew => feedback
2020-12-16 12:15LukegotjellyfishNote Added: 0011357
2020-12-16 13:17LukegotjellyfishNote Edited: 0011357bug_revision_view_page.php?bugnote_id=11357#r7180
2020-12-16 13:19LukegotjellyfishNote Edited: 0011357bug_revision_view_page.php?bugnote_id=11357#r7181
2020-12-16 14:33LukegotjellyfishNote Edited: 0011357bug_revision_view_page.php?bugnote_id=11357#r7182
2020-12-16 15:12tonimontana0328Note Added: 0011358
2020-12-16 15:12tonimontana0328Statusfeedback => new

Notes
(0011356)
reyhard   
2020-12-16 08:34   
Can you post some pictures or videos showing that issue? What Particle Effects settings are you using in Video Options? What distance are we talking about? Can you provide .rpt
(0011357)
Lukegotjellyfish   
2020-12-16 12:15   
(edited on: 2020-12-16 14:33)
From a quick test in Editor VR: If the (M1A2 at least but I'd assume all vehicles with rhsusf_weap_M250) is past either the overall or object distance, the smoke is deployed but doesn't produce a sound or smokescreen.

It seems like with base game vehicles the smoke is deployed when the vehicle enters your view distance, at least in this circumstance. I have a server that I will try to test it on too.

Edit:
 New video showing most RHS smoke launchers:
  https://youtu.be/ZzCE4FXG3CY [^]

Edit 2: Works the same on servers

Used:
 [c, "rhsusf_weap_M250"] call BIS_fnc_fire; //M1A2
 [d, "SmokeLauncher"] call BIS_fnc_fire; //M2A4
 [e, "SmokeLauncher"] call BIS_fnc_fire; //T-140K
 [f, "rhsusf_weap_M6"] call BIS_fnc_fire; //M1134
 [g, "rhs_weap_902a"] call BIS_fnc_fire; //T-72B obr. 1985g
 [h, "rhsusf_weap_M259"] call BIS_fnc_fire; //M113A3
 [i, "rhsusf_weap_M257"] call BIS_fnc_fire; //M1A1FEP
 [j, "rhsusf_weap_M257_8"] call BIS_fnc_fire; //M1117 ASV
 [k, "rhs_weap_902b"] call BIS_fnc_fire; //T-90 Obr. 1992g


https://youtu.be/hMh-_sTOiW4 [^]

(0011358)
tonimontana0328   
2020-12-16 15:12   
Yea i think it could be what Lukegotjellyfish. On top of the the rhs smoke seems to fade extremly quickly like its mostly gone after 15 seconds.