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From a quick test in Editor VR: If the (M1A2 at least but I'd assume all vehicles with rhsusf_weap_M250) is past either the overall or object distance, the smoke is deployed but doesn't produce a sound or smokescreen.
It seems like with base game vehicles the smoke is deployed when the vehicle enters your view distance, at least in this circumstance. I have a server that I will try to test it on too.
Edit:
New video showing most RHS smoke launchers:
https://youtu.be/ZzCE4FXG3CY [^]
Edit 2: Works the same on servers
Used:
[c, "rhsusf_weap_M250"] call BIS_fnc_fire; //M1A2
[d, "SmokeLauncher"] call BIS_fnc_fire; //M2A4
[e, "SmokeLauncher"] call BIS_fnc_fire; //T-140K
[f, "rhsusf_weap_M6"] call BIS_fnc_fire; //M1134
[g, "rhs_weap_902a"] call BIS_fnc_fire; //T-72B obr. 1985g
[h, "rhsusf_weap_M259"] call BIS_fnc_fire; //M113A3
[i, "rhsusf_weap_M257"] call BIS_fnc_fire; //M1A1FEP
[j, "rhsusf_weap_M257_8"] call BIS_fnc_fire; //M1117 ASV
[k, "rhs_weap_902b"] call BIS_fnc_fire; //T-90 Obr. 1992g
https://youtu.be/hMh-_sTOiW4 [^]
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