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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000495 | AFRF | [All Projects] General | public | 2015-04-09 12:16 | 2015-05-15 08:26 | ||||
Reporter | Zealot | ||||||||
Assigned To | Soul_Assassin | ||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||
Status | closed | Resolution | no change required | ||||||
Platform | OS | OS Version | |||||||
Product Version | 0.3.6 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000495: BMP-2's AT missile is not enogh agile | ||||||||
Description | BMP-2's AT missile is not enogh agile. You cannot hit moving BMP on 1,5 km by it. | ||||||||
Steps To Reproduce | Place BMP-2 in editor. Place another BMP-2 in editor with 1,5 km distance between them. Make second BMP move full speed with 90 degrees relatively first BMP. Sat to first BMP as gunner. Run game. Try to hit second moving BMP with Konkurs missile. Eventually you fail because it not fairly controllable. | ||||||||
Tags | No tags attached. | ||||||||
Is it a wish/request? | No | ||||||||
RHS version | |||||||||
Arma 3 version | 1.42 | ||||||||
Did you used any other mod when the error occurred? | No | ||||||||
Which mods? | |||||||||
Attached Files | |||||||||
Notes | |
(0001127) Zealot (reporter) 2015-04-09 12:21 edited on: 2015-04-09 12:22 |
The same is applicable to M2A3 and T-80UM |
(0001413) Soul_Assassin (administrator) 2015-05-15 08:26 |
We think its fine. Hitting full speed moving targets should be very hard as in reallife. |
Issue History | |||
Date Modified | Username | Field | Change |
2015-04-09 12:16 | Zealot | New Issue | |
2015-04-09 12:21 | Zealot | Note Added: 0001127 | |
2015-04-09 12:22 | Zealot | Note Edited: 0001127 | View Revisions |
2015-05-15 08:26 | Soul_Assassin | Note Added: 0001413 | |
2015-05-15 08:26 | Soul_Assassin | Status | new => closed |
2015-05-15 08:26 | Soul_Assassin | Assigned To | => Soul_Assassin |
2015-05-15 08:26 | Soul_Assassin | Resolution | open => no change required |
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