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IDProjectCategoryView StatusDate SubmittedLast Update
0004058AFRF[All Projects] Generalpublic2018-04-08 20:532018-04-09 10:33
Reportergrifon 
Assigned Toreyhard 
PrioritynoneSeveritymajorReproducibilityalways
StatusclosedResolutionwon't fix 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0004058: Removing weapon ATMG Konkurs from BMP
DescriptionWhen need remove atgm turret from bmp by command removeWeaponTurret it is removed, but when you get out from vehicle and get in back or change postition in vehicle on any positions like commander or driver, choose option "Turn Out", then "Turn In" and go back to position gunner - atgm turret will be availible for fire.
Removing atgm turret by init.sqf, by init of vehicle or something other dont give results.
Steps To Reproduce1.Remove ATGM turret for BMP with command
https://community.bistudio.com/wiki/removeWeaponTurret [^]
2.Get in BMP. Check your availible weapons for gunner.
3.Get out BMP.
4.Get in again. Check your ATGM weapon.
Additional InformationVideo from missions with bug.
Removing Konkurs by code :
"
bmp = [bmp2_n1, bmp2_n2, bmp2_n3];
{
    _x removeWeaponTurret ["rhs_weap_9m113", [0]]; _x removeMagazinesTurret ["rhs_weap_9m113",[0]];
} forEach bmp;

"
https://youtu.be/5YW4KqzLQhw [^]
TagsNo tags attached.
Is it a wish/request?No
RHS version
Arma 3 version1.80
Did you used any other mod when the error occurred?Yes
Which mods?ACE3
Attached Files

- Relationships

-  Notes
(0007587)
reyhard (administrator)
2018-04-09 10:32

Removing magazines should be enough

- Issue History
Date Modified Username Field Change
2018-04-08 20:53 grifon New Issue
2018-04-08 23:02 grifon Severity minor => major
2018-04-09 10:32 reyhard Note Added: 0007587
2018-04-09 10:32 reyhard Status new => closed
2018-04-09 10:33 reyhard Assigned To => reyhard
2018-04-09 10:33 reyhard Resolution open => won't fix


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