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0004058AFRF[All Projects] Generalpublic2018-04-08 20:532018-04-09 10:33
grifon 
reyhard 
nonemajoralways
closedwon't fix 
 
 
No
1.80
Yes
ACE3
0004058: Removing weapon ATMG Konkurs from BMP
When need remove atgm turret from bmp by command removeWeaponTurret it is removed, but when you get out from vehicle and get in back or change postition in vehicle on any positions like commander or driver, choose option "Turn Out", then "Turn In" and go back to position gunner - atgm turret will be availible for fire.
Removing atgm turret by init.sqf, by init of vehicle or something other dont give results.
1.Remove ATGM turret for BMP with command
https://community.bistudio.com/wiki/removeWeaponTurret [^]
2.Get in BMP. Check your availible weapons for gunner.
3.Get out BMP.
4.Get in again. Check your ATGM weapon.
Video from missions with bug.
Removing Konkurs by code :
"
bmp = [bmp2_n1, bmp2_n2, bmp2_n3];
{
    _x removeWeaponTurret ["rhs_weap_9m113", [0]]; _x removeMagazinesTurret ["rhs_weap_9m113",[0]];
} forEach bmp;

"
https://youtu.be/5YW4KqzLQhw [^]
No tags attached.
Issue History
2018-04-08 20:53grifonNew Issue
2018-04-08 23:02grifonSeverityminor => major
2018-04-09 10:32reyhardNote Added: 0007587
2018-04-09 10:32reyhardStatusnew => closed
2018-04-09 10:33reyhardAssigned To => reyhard
2018-04-09 10:33reyhardResolutionopen => won't fix

Notes
(0007587)
reyhard   
2018-04-09 10:32   
Removing magazines should be enough