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IDProjectCategoryView StatusDate SubmittedLast Update
0004054USAF[All Projects] Generalpublic2018-04-03 04:052018-04-20 09:12
Reporterramathorn 
Assigned Toreyhard 
PrioritynoneSeveritymajorReproducibilityalways
StatusclosedResolutionunable to reproduce 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0004054: The M72 Launcher does not have any rockets in it when it is taken out of crates.
DescriptionThe M72 Launcher does not have any rockets in it when it is taken out of crates. For example, if we spawn a crate with a inside launcher in on any map. When we play that map there and go to the launcher crate, if we take out the M72 then we pull it out physically; there is no rocket in the tube.
Steps To ReproduceJust do it.
Additional InformationN/A
TagsNo tags attached.
Is it a wish/request?No
RHS version
Arma 3 version1.80
Did you used any other mod when the error occurred?Yes
Which mods?http://steamcommunity.com/sharedfiles/filedetails/?id=902854177 [^]
Attached Files

- Relationships

-  Notes
(0007579)
reyhard (administrator)
2018-04-03 09:51

cannot reproduce - are you sure are you using RHS M72? can you try without any 3rd party mods launched?
(0007580)
ramathorn (reporter)
2018-04-04 01:47

https://youtu.be/GnmgD_s9upg [^]

Here is a video. Basically whenever I pull a M72 and extend the tube to have the rocket in the chamber, and then put it back in a crate and go to get another one, i cannot extend the chamber and get a new rocket.
(0007581)
reyhard (administrator)
2018-04-04 10:09

could you try switching to different weapon between pulling new m72? I'm afraid otherwise it's how arma ui works - i could make a workaround but would be quite (for such purpose) performance expensive
(0007582)
shukari (reporter)
2018-04-04 18:35
edited on: 2018-04-04 18:37

You are using ace3 and so the ace disposal launcher is activated.
You need to reload always one-use-rocket-launchers with ace3 befor the first use.

(0007583)
ramathorn (reporter)
2018-04-04 20:26

if we disabled the ace3 disposal launcher would that fix the issue?
(0007584)
ramathorn (reporter)
2018-04-04 21:28

I was thinking this: If i can edit the CfgWeapons.hpp within our USAF ace compatibility pbo and add this:

    class rhs_weap_M136: Launcher_Base_F {
        class rhs_weap_m72a7;
    };
    class rhs_weap_m72a7: rhs_weap_M136 {
        ace_reloadlaunchers_enabled = 1;
    };

That would potentially fix it? I am not so sure what to do other than that. any help w/ my code is appreciated.
(0007585)
shukari (reporter)
2018-04-04 23:29

i think you mean ace_reloadlaunchers_enabled = 0 if you want to disable it.
(0007586)
ramathorn (reporter)
2018-04-07 01:45

That was never enabled apparently? Any other solutions?>??
(0007608)
reyhard (administrator)
2018-04-12 07:37
edited on: 2018-04-12 07:37

@ramathorn - have you already tried what I suggested?


- Issue History
Date Modified Username Field Change
2018-04-03 04:05 ramathorn New Issue
2018-04-03 09:51 reyhard Note Added: 0007579
2018-04-03 09:51 reyhard Assigned To => reyhard
2018-04-03 09:51 reyhard Status new => feedback
2018-04-04 01:47 ramathorn Note Added: 0007580
2018-04-04 01:47 ramathorn Status feedback => new
2018-04-04 10:09 reyhard Note Added: 0007581
2018-04-04 10:09 reyhard Status new => feedback
2018-04-04 18:35 shukari Note Added: 0007582
2018-04-04 18:37 shukari Note Edited: 0007582 View Revisions
2018-04-04 20:26 ramathorn Note Added: 0007583
2018-04-04 20:26 ramathorn Status feedback => new
2018-04-04 21:28 ramathorn Note Added: 0007584
2018-04-04 23:29 shukari Note Added: 0007585
2018-04-07 01:45 ramathorn Note Added: 0007586
2018-04-12 07:37 reyhard Note Added: 0007608
2018-04-12 07:37 reyhard Status new => feedback
2018-04-12 07:37 reyhard Note Edited: 0007608 View Revisions
2018-04-20 09:12 reyhard Status feedback => closed
2018-04-20 09:12 reyhard Resolution open => unable to reproduce


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