RHS Feedback - USAF
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0004054USAF[All Projects] Generalpublic2018-04-03 04:052018-04-20 09:12
ramathorn 
reyhard 
nonemajoralways
closedunable to reproduce 
 
 
No
1.80
Yes
http://steamcommunity.com/sharedfiles/filedetails/?id=902854177 [^]
0004054: The M72 Launcher does not have any rockets in it when it is taken out of crates.
The M72 Launcher does not have any rockets in it when it is taken out of crates. For example, if we spawn a crate with a inside launcher in on any map. When we play that map there and go to the launcher crate, if we take out the M72 then we pull it out physically; there is no rocket in the tube.
Just do it.
N/A
No tags attached.
Issue History
2018-04-03 04:05ramathornNew Issue
2018-04-03 09:51reyhardNote Added: 0007579
2018-04-03 09:51reyhardAssigned To => reyhard
2018-04-03 09:51reyhardStatusnew => feedback
2018-04-04 01:47ramathornNote Added: 0007580
2018-04-04 01:47ramathornStatusfeedback => new
2018-04-04 10:09reyhardNote Added: 0007581
2018-04-04 10:09reyhardStatusnew => feedback
2018-04-04 18:35shukariNote Added: 0007582
2018-04-04 18:37shukariNote Edited: 0007582bug_revision_view_page.php?bugnote_id=7582#r5142
2018-04-04 20:26ramathornNote Added: 0007583
2018-04-04 20:26ramathornStatusfeedback => new
2018-04-04 21:28ramathornNote Added: 0007584
2018-04-04 23:29shukariNote Added: 0007585
2018-04-07 01:45ramathornNote Added: 0007586
2018-04-12 07:37reyhardNote Added: 0007608
2018-04-12 07:37reyhardStatusnew => feedback
2018-04-12 07:37reyhardNote Edited: 0007608bug_revision_view_page.php?bugnote_id=7608#r5150
2018-04-20 09:12reyhardStatusfeedback => closed
2018-04-20 09:12reyhardResolutionopen => unable to reproduce

Notes
(0007579)
reyhard   
2018-04-03 09:51   
cannot reproduce - are you sure are you using RHS M72? can you try without any 3rd party mods launched?
(0007580)
ramathorn   
2018-04-04 01:47   
https://youtu.be/GnmgD_s9upg [^]

Here is a video. Basically whenever I pull a M72 and extend the tube to have the rocket in the chamber, and then put it back in a crate and go to get another one, i cannot extend the chamber and get a new rocket.
(0007581)
reyhard   
2018-04-04 10:09   
could you try switching to different weapon between pulling new m72? I'm afraid otherwise it's how arma ui works - i could make a workaround but would be quite (for such purpose) performance expensive
(0007582)
shukari   
2018-04-04 18:35   
(edited on: 2018-04-04 18:37)
You are using ace3 and so the ace disposal launcher is activated.
You need to reload always one-use-rocket-launchers with ace3 befor the first use.

(0007583)
ramathorn   
2018-04-04 20:26   
if we disabled the ace3 disposal launcher would that fix the issue?
(0007584)
ramathorn   
2018-04-04 21:28   
I was thinking this: If i can edit the CfgWeapons.hpp within our USAF ace compatibility pbo and add this:

    class rhs_weap_M136: Launcher_Base_F {
        class rhs_weap_m72a7;
    };
    class rhs_weap_m72a7: rhs_weap_M136 {
        ace_reloadlaunchers_enabled = 1;
    };

That would potentially fix it? I am not so sure what to do other than that. any help w/ my code is appreciated.
(0007585)
shukari   
2018-04-04 23:29   
i think you mean ace_reloadlaunchers_enabled = 0 if you want to disable it.
(0007586)
ramathorn   
2018-04-07 01:45   
That was never enabled apparently? Any other solutions?>??
(0007608)
reyhard   
2018-04-12 07:37   
@ramathorn - have you already tried what I suggested?