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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0003866 | AFRF | [All Projects] General | public | 2017-12-16 19:29 | 2018-01-08 12:13 | ||||
Reporter | ALEHANDROV | ||||||||
Assigned To | reyhard | ||||||||
Priority | none | Severity | major | Reproducibility | always | ||||
Status | closed | Resolution | unable to reproduce | ||||||
Platform | OS | OS Version | |||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0003866: Ai Precision with RHS mods is very Bad | ||||||||
Description | RHS AI units generally have very low Unrealistic precision more so then vanilla units. They struggle to even hit near a guy at 300 meters espacialy units with PKM it takes sometimes a few minuts unitl AN ENTIRE SQUAD kills a standing US Marine rifleman at 300 meters ( squad equipment is Ak 74 M with irons and PKP pecheneg ) They are not supressed or anything. And up close performance is a joke too where they spray all over the place their entire ammo for enemie as close as less then 20 meters. | ||||||||
Steps To Reproduce | Just play around a little with zeus | ||||||||
Additional Information | I dont know if its a problem with RHS or with ARMA but i thought i just report to be sure | ||||||||
Tags | No tags attached. | ||||||||
Is it a wish/request? | No | ||||||||
RHS version | |||||||||
Arma 3 version | 1.80 | ||||||||
Did you used any other mod when the error occurred? | No | ||||||||
Which mods? | |||||||||
Attached Files | Arma3_x64_2017-12-16_17-21-39.rpt [^] (3,894 bytes) 2017-12-16 20:57 Arma3_x64_2017-12-17_17-23-47.rpt [^] (464,787 bytes) 2017-12-17 17:46 | ||||||||
Notes | |
(0007229) reyhard (administrator) 2017-12-16 19:34 |
are you using some other mods? |
(0007230) ALEHANDROV (reporter) 2017-12-16 20:27 |
besides cup terrains nothing |
(0007231) ALEHANDROV (reporter) 2017-12-16 20:29 |
but i testet on altis to be sure |
(0007232) reyhard (administrator) 2017-12-16 20:35 edited on: 2017-12-16 20:45 |
also, could you include .rpt file? https://community.bistudio.com/wiki/Crash_Files [^] another thing - what difficulty settings are you using? |
(0007233) ALEHANDROV (reporter) 2017-12-16 20:57 |
i testet on regular and on pro |
(0007234) ALEHANDROV (reporter) 2017-12-16 20:58 |
thats the msot recent crash log but it testet a while back os idk if this helps |
(0007236) reyhard (administrator) 2017-12-17 08:54 |
1) please send me log without -noLogs command because it's obviously disables logging ;) 2) please test without any other mods |
(0007238) ALEHANDROV (reporter) 2017-12-17 17:51 |
testet it again. still precision is pretty bad ( vdv EMR group against single standing us rifleman between 200 meters to 300 meters ) hitting all around but rarely the soldier itself. Close combat performance still sometimes they spray their entire ammo with almost no hits ( close is more mixed sometimes they hit good and fast but soemtimes they just spray ak mag after ak mag without hitting ) for the close test i let 3 RU rifleman and 3 US rifleman walk into each other an let the combat happen. for 300 meters test i put single us rifleman down and a vdv EMR group. i order the vdv to target riflemanthy proceed to fire with basicly almost no hits ( in fact the rifleman even mangaed to take out in one test one of the RU soldiers under fire first ) later i forced the us rifleman to stand with same results of poor precision |
(0007239) reyhard (administrator) 2017-12-17 19:13 |
could you record video maybe? |
(0007241) ALEHANDROV (reporter) 2017-12-18 17:13 |
currently that isnt possible but its easy to reproduce just set some units in zeus up like i described and you will see their precision is very bad ( i mean vanilla Arma ai had sometimes kinda bad aim but Rhs is even worse. I mean unlike in vanilla the play basicly does all the killin at higher ranges ( like 300 meter) and i couldnt notice much differnece between the difficulty settings ) test the units on ranges like 50 meters to 300 meters or close combat scenarios ( all on open field with little vegetation ) and like i said especaliy machinegunners are bad because sometimes the will like shoot 20 degrees or so away from the target and mostly the burst is either overshoot or undershoot. A normal rifleman will pretty much singlefire spam all around a target and in close quarters for example with an ak 74 m ussualy the fire their guns on full auto with short breaks but often they empty their mags with no hit. |
(0007242) reyhard (administrator) 2017-12-18 18:57 |
I wouldn't ask for a video if it would be easy to reproduce ;) |
Issue History | |||
Date Modified | Username | Field | Change |
2017-12-16 19:29 | ALEHANDROV | New Issue | |
2017-12-16 19:34 | reyhard | Note Added: 0007229 | |
2017-12-16 19:34 | reyhard | Assigned To | => reyhard |
2017-12-16 19:34 | reyhard | Status | new => feedback |
2017-12-16 20:27 | ALEHANDROV | Note Added: 0007230 | |
2017-12-16 20:27 | ALEHANDROV | Status | feedback => new |
2017-12-16 20:29 | ALEHANDROV | Note Added: 0007231 | |
2017-12-16 20:35 | reyhard | Note Added: 0007232 | |
2017-12-16 20:35 | reyhard | Status | new => feedback |
2017-12-16 20:45 | reyhard | Note Edited: 0007232 | View Revisions |
2017-12-16 20:57 | ALEHANDROV | File Added: Arma3_x64_2017-12-16_17-21-39.rpt | |
2017-12-16 20:57 | ALEHANDROV | Note Added: 0007233 | |
2017-12-16 20:57 | ALEHANDROV | Status | feedback => new |
2017-12-16 20:58 | ALEHANDROV | Note Added: 0007234 | |
2017-12-17 08:54 | reyhard | Note Added: 0007236 | |
2017-12-17 08:54 | reyhard | Status | new => feedback |
2017-12-17 17:46 | ALEHANDROV | File Added: Arma3_x64_2017-12-17_17-23-47.rpt | |
2017-12-17 17:51 | ALEHANDROV | Note Added: 0007238 | |
2017-12-17 17:51 | ALEHANDROV | Status | feedback => new |
2017-12-17 19:13 | reyhard | Note Added: 0007239 | |
2017-12-17 19:13 | reyhard | Status | new => feedback |
2017-12-18 17:13 | ALEHANDROV | Note Added: 0007241 | |
2017-12-18 17:13 | ALEHANDROV | Status | feedback => new |
2017-12-18 18:57 | reyhard | Note Added: 0007242 | |
2017-12-18 18:57 | reyhard | Status | new => feedback |
2018-01-08 12:13 | reyhard | Status | feedback => closed |
2018-01-08 12:13 | reyhard | Resolution | open => unable to reproduce |
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