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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0003555 | USAF | [All Projects] General | public | 2017-10-02 19:19 | 2017-10-02 21:51 | ||||
Reporter | Mr Mack | ||||||||
Assigned To | da12thMonkey | ||||||||
Priority | none | Severity | major | Reproducibility | have not tried | ||||
Status | closed | Resolution | not fixable | ||||||
Platform | OS | OS Version | |||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0003555: MRAP/Truck Having light issues/US Army still using an RG-33 as Compositions | ||||||||
Description | Cabin lights on Some MRAP/Truck they don't light up Also The Lights on third person on MRAP have no effete US Army still using a Former Army RG-33(After it replace by M1232 Family) | ||||||||
Steps To Reproduce | Place a MRAP/Truck on any map Set at nigh Turn on the Veh headlight on MRAP/Truck Turn on the Cabin light and there is no light that glare up Look on Blufor Compositions,Pick an US army with Mot Inf(RG-33) ether D or W, Pick an group,Then there you have it they still using an Former Army RG-33 Rather then using an M1231 Family. Look on AFRF Trucks also have no light(Glaring on the ground) Note:When you turn on the light(Some other RHS veh having ligh issue when you turn on but they seen work when you turn off the light) See Screenshot below | ||||||||
Additional Information | creenshot on Cabin on some/All MRAP/Truck have no light after headlight are on: https://prnt.sc/gse0bo [^] https://prnt.sc/gse0fa [^] https://prnt.sc/gse0jl [^] https://prnt.sc/gse0p9 [^] https://prnt.sc/gse5h2 [^] Screenshot on MRAP/Truck have no light on third person/First person: https://prnt.sc/gse05g [^] https://prnt.sc/gse08j [^] https://prnt.sc/gse58v [^] https://prnt.sc/gse58z [^] https://prnt.sc/gse5ji [^] https://prnt.sc/gse5lk [^] https://prnt.sc/gseh15 [^] https://prnt.sc/gsegye [^] https://prnt.sc/gseh6t [^] https://prnt.sc/gseh3y [^] Screenshot show that US Army still using an RG-33 as Mot Inf Rather then New MRAP: https://prnt.sc/gse02p [^] | ||||||||
Tags | No tags attached. | ||||||||
Is it a wish/request? | No | ||||||||
RHS version | |||||||||
Arma 3 version | 1.76 | ||||||||
Did you used any other mod when the error occurred? | No | ||||||||
Which mods? | USAF,AFRF | ||||||||
Attached Files | |||||||||
Notes | |
(0006610) da12thMonkey (administrator) 2017-10-02 21:47 edited on: 2017-10-02 21:50 |
This is an engine issue with Arma. The game culls light sources if there are too many of them, in order to optimise performance. This includes street lights and vehicle lights Increasing your "Dynamic Lights" setting in video options will help to some extent and allow you to render more light sources. But there is still some limit on how many the game will render at a time. I will try to replace the RG-33 with the newer version though |
(0006611) Mr Mack (reporter) 2017-10-02 21:50 |
@da12thMonkey Almost forgot about that US Army still using with RG-33 as Mot Inf. |
(0006613) da12thMonkey (administrator) 2017-10-02 21:51 |
Yes, sorry I forgot to address that issue - I'll fix it. |
Issue History | |||
Date Modified | Username | Field | Change |
2017-10-02 19:19 | Mr Mack | New Issue | |
2017-10-02 19:24 | Mr Mack | Additional Information Updated | View Revisions |
2017-10-02 19:25 | Mr Mack | Additional Information Updated | View Revisions |
2017-10-02 19:27 | Mr Mack | Additional Information Updated | View Revisions |
2017-10-02 19:42 | Mr Mack | Which mods? | USAF => USAF,AFRF |
2017-10-02 19:42 | Mr Mack | Steps to Reproduce Updated | View Revisions |
2017-10-02 19:42 | Mr Mack | Additional Information Updated | View Revisions |
2017-10-02 19:44 | Mr Mack | Steps to Reproduce Updated | View Revisions |
2017-10-02 21:47 | da12thMonkey | Note Added: 0006610 | |
2017-10-02 21:47 | da12thMonkey | Status | new => closed |
2017-10-02 21:47 | da12thMonkey | Assigned To | => da12thMonkey |
2017-10-02 21:47 | da12thMonkey | Resolution | open => not fixable |
2017-10-02 21:50 | Mr Mack | Note Added: 0006611 | |
2017-10-02 21:50 | da12thMonkey | Note Edited: 0006610 | View Revisions |
2017-10-02 21:51 | da12thMonkey | Note Added: 0006613 |
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