RHS Feedback - USAF
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0003555USAF[All Projects] Generalpublic2017-10-02 19:192017-10-02 21:51
Mr Mack 
da12thMonkey 
nonemajorhave not tried
closednot fixable 
 
 
No
1.76
No
USAF,AFRF
0003555: MRAP/Truck Having light issues/US Army still using an RG-33 as Compositions
Cabin lights on Some MRAP/Truck they don't light up

Also The Lights on third person on MRAP have no effete

US Army still using a Former Army RG-33(After it replace by M1232 Family)
Place a MRAP/Truck on any map

Set at nigh

Turn on the Veh headlight on MRAP/Truck

Turn on the Cabin light and there is no light that glare up

Look on Blufor Compositions,Pick an US army with Mot Inf(RG-33) ether D or W,
Pick an group,Then there you have it they still using an Former Army RG-33 Rather then using an M1231 Family.

Look on AFRF Trucks also have no light(Glaring on the ground)

Note:When you turn on the light(Some other RHS veh having ligh issue when you turn on but they seen work when you turn off the light) See Screenshot below
creenshot on Cabin on some/All MRAP/Truck have no light after headlight are on:

https://prnt.sc/gse0bo [^]
https://prnt.sc/gse0fa [^]
https://prnt.sc/gse0jl [^]
https://prnt.sc/gse0p9 [^]
https://prnt.sc/gse5h2 [^]

Screenshot on MRAP/Truck have no light on third person/First person:
https://prnt.sc/gse05g [^]
https://prnt.sc/gse08j [^]
https://prnt.sc/gse58v [^]
https://prnt.sc/gse58z [^]
https://prnt.sc/gse5ji [^]
https://prnt.sc/gse5lk [^]
https://prnt.sc/gseh15 [^]
https://prnt.sc/gsegye [^]
https://prnt.sc/gseh6t [^]
https://prnt.sc/gseh3y [^]
Screenshot show that US Army still using an RG-33 as Mot Inf Rather then New MRAP:
https://prnt.sc/gse02p [^]
No tags attached.
Issue History
2017-10-02 19:19Mr MackNew Issue
2017-10-02 19:24Mr MackAdditional Information Updatedbug_revision_view_page.php?rev_id=4498#r4498
2017-10-02 19:25Mr MackAdditional Information Updatedbug_revision_view_page.php?rev_id=4499#r4499
2017-10-02 19:27Mr MackAdditional Information Updatedbug_revision_view_page.php?rev_id=4500#r4500
2017-10-02 19:42Mr MackWhich mods?USAF => USAF,AFRF
2017-10-02 19:42Mr MackSteps to Reproduce Updatedbug_revision_view_page.php?rev_id=4502#r4502
2017-10-02 19:42Mr MackAdditional Information Updatedbug_revision_view_page.php?rev_id=4503#r4503
2017-10-02 19:44Mr MackSteps to Reproduce Updatedbug_revision_view_page.php?rev_id=4504#r4504
2017-10-02 21:47da12thMonkeyNote Added: 0006610
2017-10-02 21:47da12thMonkeyStatusnew => closed
2017-10-02 21:47da12thMonkeyAssigned To => da12thMonkey
2017-10-02 21:47da12thMonkeyResolutionopen => not fixable
2017-10-02 21:50Mr MackNote Added: 0006611
2017-10-02 21:50da12thMonkeyNote Edited: 0006610bug_revision_view_page.php?bugnote_id=6610#r4511
2017-10-02 21:51da12thMonkeyNote Added: 0006613

Notes
(0006610)
da12thMonkey   
2017-10-02 21:47   
(edited on: 2017-10-02 21:50)
This is an engine issue with Arma. The game culls light sources if there are too many of them, in order to optimise performance. This includes street lights and vehicle lights

Increasing your "Dynamic Lights" setting in video options will help to some extent and allow you to render more light sources. But there is still some limit on how many the game will render at a time.

I will try to replace the RG-33 with the newer version though

(0006611)
Mr Mack   
2017-10-02 21:50   
@da12thMonkey Almost forgot about that US Army still using with RG-33 as Mot Inf.
(0006613)
da12thMonkey   
2017-10-02 21:51   
Yes, sorry I forgot to address that issue - I'll fix it.