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IDProjectCategoryView StatusDate SubmittedLast Update
0000244USAF[All Projects] Generalpublic2015-02-03 18:132015-02-27 22:40
ReporterTachi 
Assigned ToMistyRonin 
PrioritylowSeveritytweakReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version0.3.5.1 
Target Version0.3.6Fixed in Version0.3.6 
Summary0000244: Can you please remove your custom HitPoints from all your units?
DescriptionWhy are you even doing this?

Because of this, your units take more damage then any other.

What's the point of this in the config of units?

class HitPoints: HitPoints
        {
            class HitHead: HitHead
            {
                armor="0.3*2.5";
            };
            class HitBody: HitBody
            {
                armor="0.7*10";
            };
            class HitHands: HitHands
            {
                armor="0.9*5";
            };
            class HitLegs: HitLegs
            {
                armor="0.9*5";
            };
        };
TagsNo tags attached.
Is it a wish/request?
RHS version
Arma 3 version
Did you used any other mod when the error occurred?
Which mods?
Attached Files

- Relationships

-  Notes
(0000646)
RedPhoenix (developer)
2015-02-03 18:51

And,?

Bohemias are looking like this:
        class HitPoints: HitPoints
        {
            class HitHead: HitHead
            {
                armor = 1;
                passThrough = 1;
                explosionShielding = 0.5;
            };
            class HitBody: HitBody
            {
                armor = 2;
                passThrough = 0.5;
                explosionShielding = 2.4;
            };
            class HitHands: HitHands
            {
                armor = 8;
                passThrough = 1;
                explosionShielding = 1.2;
            };
            class HitLegs: HitLegs
            {
                armor = 8;
                passThrough = 1;
                explosionShielding = 1.2;
            };
        };
(0000647)
Tachi (reporter)
2015-02-03 19:52
edited on: 2015-02-03 19:54

What's even the point of doing this? Why can't you just change armor values of vest or helments? Your values are higher for some unknown reason

Vanila body armor = 2;
RHS body armor = 7;

(0000648)
RedPhoenix (developer)
2015-02-03 20:12

Because we have our own damage system. So why would we mind makin this fit to vanilla content we want to replace.

Please read this:
http://forums.bistudio.com/showthread.php?184842-RHS-Escalation-(AFRF-and-USAF)-Release-0-3-5-(UPDATED)&p=2872402&viewfull=1#post2872402 [^]
(0000649)
Tachi (reporter)
2015-02-03 20:59
edited on: 2015-02-03 21:00

How you damage system for infantry differs from vanila? I know that you have it for vehicles.
Is still all the same vanila hit, armor, passthrough parametrs in configs for infantry, nothing else. So is there a real reson why body of your soldiers is capable of taking more damage, why it must differ from vanila human body?

(0000650)
MistyRonin (administrator)
2015-02-03 21:21
edited on: 2015-02-03 21:27

I changed the values to absolute numbers, issue over. :)


- Issue History
Date Modified Username Field Change
2015-02-03 18:13 Tachi New Issue
2015-02-03 18:51 RedPhoenix Note Added: 0000646
2015-02-03 18:51 RedPhoenix Priority high => low
2015-02-03 18:51 RedPhoenix Status new => acknowledged
2015-02-03 19:52 Tachi Note Added: 0000647
2015-02-03 19:52 Tachi Note Edited: 0000647 View Revisions
2015-02-03 19:54 Tachi Note Edited: 0000647 View Revisions
2015-02-03 20:12 RedPhoenix Note Added: 0000648
2015-02-03 20:59 Tachi Note Added: 0000649
2015-02-03 21:00 Tachi Note Edited: 0000649 View Revisions
2015-02-03 21:21 MistyRonin Note Added: 0000650
2015-02-03 21:21 MistyRonin Status acknowledged => resolved
2015-02-03 21:21 MistyRonin Resolution open => fixed
2015-02-03 21:21 MistyRonin Assigned To => MistyRonin
2015-02-03 21:27 MistyRonin Note Edited: 0000650 View Revisions
2015-02-27 22:40 MistyRonin Product Version => 0.3.5.1
2015-02-27 22:40 MistyRonin Fixed in Version => 0.3.6
2015-02-27 22:40 MistyRonin Target Version => 0.3.6


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