RHS Feedback - USAF
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0000244USAF[All Projects] Generalpublic2015-02-03 18:132015-02-27 22:40
Tachi 
MistyRonin 
lowtweakalways
resolvedfixed 
0.3.5.1 
0.3.60.3.6 
0000244: Can you please remove your custom HitPoints from all your units?
Why are you even doing this?

Because of this, your units take more damage then any other.

What's the point of this in the config of units?

class HitPoints: HitPoints
        {
            class HitHead: HitHead
            {
                armor="0.3*2.5";
            };
            class HitBody: HitBody
            {
                armor="0.7*10";
            };
            class HitHands: HitHands
            {
                armor="0.9*5";
            };
            class HitLegs: HitLegs
            {
                armor="0.9*5";
            };
        };
No tags attached.
Issue History
2015-02-03 18:13TachiNew Issue
2015-02-03 18:51RedPhoenixNote Added: 0000646
2015-02-03 18:51RedPhoenixPriorityhigh => low
2015-02-03 18:51RedPhoenixStatusnew => acknowledged
2015-02-03 19:52TachiNote Added: 0000647
2015-02-03 19:52TachiNote Edited: 0000647bug_revision_view_page.php?bugnote_id=647#r322
2015-02-03 19:54TachiNote Edited: 0000647bug_revision_view_page.php?bugnote_id=647#r323
2015-02-03 20:12RedPhoenixNote Added: 0000648
2015-02-03 20:59TachiNote Added: 0000649
2015-02-03 21:00TachiNote Edited: 0000649bug_revision_view_page.php?bugnote_id=649#r325
2015-02-03 21:21MistyRoninNote Added: 0000650
2015-02-03 21:21MistyRoninStatusacknowledged => resolved
2015-02-03 21:21MistyRoninResolutionopen => fixed
2015-02-03 21:21MistyRoninAssigned To => MistyRonin
2015-02-03 21:27MistyRoninNote Edited: 0000650bug_revision_view_page.php?bugnote_id=650#r329
2015-02-27 22:40MistyRoninProduct Version => 0.3.5.1
2015-02-27 22:40MistyRoninFixed in Version => 0.3.6
2015-02-27 22:40MistyRoninTarget Version => 0.3.6

Notes
(0000646)
RedPhoenix   
2015-02-03 18:51   
And,?

Bohemias are looking like this:
        class HitPoints: HitPoints
        {
            class HitHead: HitHead
            {
                armor = 1;
                passThrough = 1;
                explosionShielding = 0.5;
            };
            class HitBody: HitBody
            {
                armor = 2;
                passThrough = 0.5;
                explosionShielding = 2.4;
            };
            class HitHands: HitHands
            {
                armor = 8;
                passThrough = 1;
                explosionShielding = 1.2;
            };
            class HitLegs: HitLegs
            {
                armor = 8;
                passThrough = 1;
                explosionShielding = 1.2;
            };
        };
(0000647)
Tachi   
2015-02-03 19:52   
(edited on: 2015-02-03 19:54)
What's even the point of doing this? Why can't you just change armor values of vest or helments? Your values are higher for some unknown reason

Vanila body armor = 2;
RHS body armor = 7;

(0000648)
RedPhoenix   
2015-02-03 20:12   
Because we have our own damage system. So why would we mind makin this fit to vanilla content we want to replace.

Please read this:
http://forums.bistudio.com/showthread.php?184842-RHS-Escalation-(AFRF-and-USAF)-Release-0-3-5-(UPDATED)&p=2872402&viewfull=1#post2872402 [^]
(0000649)
Tachi   
2015-02-03 20:59   
(edited on: 2015-02-03 21:00)
How you damage system for infantry differs from vanila? I know that you have it for vehicles.
Is still all the same vanila hit, armor, passthrough parametrs in configs for infantry, nothing else. So is there a real reson why body of your soldiers is capable of taking more damage, why it must differ from vanila human body?

(0000650)
MistyRonin   
2015-02-03 21:21   
(edited on: 2015-02-03 21:27)
I changed the values to absolute numbers, issue over. :)