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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000221 | AFRF | [All Projects] General | public | 2015-01-27 16:59 | 2015-01-27 19:20 | ||||
Reporter | vlad_8011 | ||||||||
Assigned To | MistyRonin | ||||||||
Priority | immediate | Severity | major | Reproducibility | always | ||||
Status | closed | Resolution | no change required | ||||||
Platform | PC | OS | Windows 7 | OS Version | 64 bit | ||||
Product Version | 0.3.5.1 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000221: Sinking vehicles | ||||||||
Description | Since 0.3.0 Vehicles randomly are sinking to about half of their wheels in the ground and are not able to move, then sound from left channel are disapearing. I was making tests, asking people from BI, and all suggest this is fault of RHS vehicles. The most important (for help) is : "I had an issue like that several days ago in our servers which caused all parked RHS vehicles sink to ground with about half of their wheels like photo you uploaded but not when driving." from amooei here : http://feedback.arma3.com/view.php?id=22296#bugnotes [^] | ||||||||
Steps To Reproduce | Play this mission http://steamcommunity.com/sharedfiles/filedetails/?id=377667225 [^] Bug will occur after seizing 2nd or 1st control point. (random) | ||||||||
Additional Information | Some vid's http://youtu.be/NrtOOW80p0M [^] [^] http://youtu.be/iRRJchxydAI [^] [^] Note that in one video there is NO LEFT CHANNEL FOR SOUND - this is happening in game aswell while bug occuring. I was going to this by deduction method activating and deactivating many mods, spented hours on it, but now i'm sure. I have attached RPT filles as well but there is spam named "Matrix is not valid as physx transform!" and nothing more suspected | ||||||||
Tags | No tags attached. | ||||||||
Is it a wish/request? | |||||||||
RHS version | |||||||||
Arma 3 version | |||||||||
Did you used any other mod when the error occurred? | |||||||||
Which mods? | |||||||||
Attached Files | arma3_2015-01-27_16-29-49 FRESH.rpt [^] (165,738 bytes) 2015-01-27 16:59 arma3_2015-01-27_16-24-10.rpt [^] (72,245 bytes) 2015-01-27 16:59 | ||||||||
Notes | |
(0000601) MistyRonin (administrator) 2015-01-27 19:20 edited on: 2015-01-27 19:20 |
I'm afraid you are wrong: "I was making tests, asking people from BI, and all suggest this is fault of RHS vehicle". It's all due to, and I quote a BI dev "because the changes NVIDIA done were deeper than 'expected' ... we will try fix it as soon as possible". It's on BI end, and they will fix it soonish :) http://forums.bistudio.com/showthread.php?166815-PhysX-Discussion-(dev-branch)&p=2864048&viewfull=1#post2864048 [^] |
Issue History | |||
Date Modified | Username | Field | Change |
2015-01-27 16:59 | vlad_8011 | New Issue | |
2015-01-27 16:59 | vlad_8011 | File Added: arma3_2015-01-27_16-29-49 FRESH.rpt | |
2015-01-27 16:59 | vlad_8011 | File Added: arma3_2015-01-27_16-24-10.rpt | |
2015-01-27 19:20 | MistyRonin | Note Added: 0000601 | |
2015-01-27 19:20 | MistyRonin | Status | new => closed |
2015-01-27 19:20 | MistyRonin | Assigned To | => MistyRonin |
2015-01-27 19:20 | MistyRonin | Resolution | open => no change required |
2015-01-27 19:20 | MistyRonin | Note Edited: 0000601 | View Revisions |
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