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IDProjectCategoryView StatusDate SubmittedLast Update
0000221AFRF[All Projects] Generalpublic2015-01-27 16:592015-01-27 19:20
Reportervlad_8011 
Assigned ToMistyRonin 
PriorityimmediateSeveritymajorReproducibilityalways
StatusclosedResolutionno change required 
PlatformPCOSWindows 7OS Version64 bit
Product Version0.3.5.1 
Target VersionFixed in Version 
Summary0000221: Sinking vehicles
DescriptionSince 0.3.0 Vehicles randomly are sinking to about half of their wheels in the ground and are not able to move, then sound from left channel are disapearing.
I was making tests, asking people from BI, and all suggest this is fault of RHS vehicles. The most important (for help) is :

"I had an issue like that several days ago in our servers which caused all parked RHS vehicles sink to ground with about half of their wheels like photo you uploaded but not when driving." from amooei here : http://feedback.arma3.com/view.php?id=22296#bugnotes [^]
Steps To ReproducePlay this mission
http://steamcommunity.com/sharedfiles/filedetails/?id=377667225 [^]
Bug will occur after seizing 2nd or 1st control point. (random)
Additional InformationSome vid's
http://youtu.be/NrtOOW80p0M [^] [^]
http://youtu.be/iRRJchxydAI [^] [^]

Note that in one video there is NO LEFT CHANNEL FOR SOUND - this is happening in game aswell while bug occuring.

I was going to this by deduction method activating and deactivating many mods, spented hours on it, but now i'm sure.
I have attached RPT filles as well but there is spam named "Matrix is not valid as physx transform!" and nothing more suspected
TagsNo tags attached.
Is it a wish/request?
RHS version
Arma 3 version
Did you used any other mod when the error occurred?
Which mods?
Attached Files? file icon arma3_2015-01-27_16-29-49 FRESH.rpt [^] (165,738 bytes) 2015-01-27 16:59
? file icon arma3_2015-01-27_16-24-10.rpt [^] (72,245 bytes) 2015-01-27 16:59

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-  Notes
(0000601)
MistyRonin (administrator)
2015-01-27 19:20
edited on: 2015-01-27 19:20

I'm afraid you are wrong: "I was making tests, asking people from BI, and all suggest this is fault of RHS vehicle".

It's all due to, and I quote a BI dev "because the changes NVIDIA done were deeper than 'expected' ... we will try fix it as soon as possible".

It's on BI end, and they will fix it soonish :)

http://forums.bistudio.com/showthread.php?166815-PhysX-Discussion-(dev-branch)&p=2864048&viewfull=1#post2864048 [^]


- Issue History
Date Modified Username Field Change
2015-01-27 16:59 vlad_8011 New Issue
2015-01-27 16:59 vlad_8011 File Added: arma3_2015-01-27_16-29-49 FRESH.rpt
2015-01-27 16:59 vlad_8011 File Added: arma3_2015-01-27_16-24-10.rpt
2015-01-27 19:20 MistyRonin Note Added: 0000601
2015-01-27 19:20 MistyRonin Status new => closed
2015-01-27 19:20 MistyRonin Assigned To => MistyRonin
2015-01-27 19:20 MistyRonin Resolution open => no change required
2015-01-27 19:20 MistyRonin Note Edited: 0000601 View Revisions


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