RHS Feedback - AFRF
View Issue Details
0000221AFRF[All Projects] Generalpublic2015-01-27 16:592015-01-27 19:20
vlad_8011 
MistyRonin 
immediatemajoralways
closedno change required 
PCWindows 764 bit
0.3.5.1 
 
0000221: Sinking vehicles
Since 0.3.0 Vehicles randomly are sinking to about half of their wheels in the ground and are not able to move, then sound from left channel are disapearing.
I was making tests, asking people from BI, and all suggest this is fault of RHS vehicles. The most important (for help) is :

"I had an issue like that several days ago in our servers which caused all parked RHS vehicles sink to ground with about half of their wheels like photo you uploaded but not when driving." from amooei here : http://feedback.arma3.com/view.php?id=22296#bugnotes [^]
Play this mission
http://steamcommunity.com/sharedfiles/filedetails/?id=377667225 [^]
Bug will occur after seizing 2nd or 1st control point. (random)
Some vid's
http://youtu.be/NrtOOW80p0M [^] [^]
http://youtu.be/iRRJchxydAI [^] [^]

Note that in one video there is NO LEFT CHANNEL FOR SOUND - this is happening in game aswell while bug occuring.

I was going to this by deduction method activating and deactivating many mods, spented hours on it, but now i'm sure.
I have attached RPT filles as well but there is spam named "Matrix is not valid as physx transform!" and nothing more suspected
No tags attached.
? arma3_2015-01-27_16-29-49 FRESH.rpt (165,738) 2015-01-27 16:59
https://feedback.rhsmods.org/file_download.php?file_id=67&type=bug
? arma3_2015-01-27_16-24-10.rpt (72,245) 2015-01-27 16:59
https://feedback.rhsmods.org/file_download.php?file_id=68&type=bug
Issue History
2015-01-27 16:59vlad_8011New Issue
2015-01-27 16:59vlad_8011File Added: arma3_2015-01-27_16-29-49 FRESH.rpt
2015-01-27 16:59vlad_8011File Added: arma3_2015-01-27_16-24-10.rpt
2015-01-27 19:20MistyRoninNote Added: 0000601
2015-01-27 19:20MistyRoninStatusnew => closed
2015-01-27 19:20MistyRoninAssigned To => MistyRonin
2015-01-27 19:20MistyRoninResolutionopen => no change required
2015-01-27 19:20MistyRoninNote Edited: 0000601bug_revision_view_page.php?bugnote_id=601#r304

Notes
(0000601)
MistyRonin   
2015-01-27 19:20   
I'm afraid you are wrong: "I was making tests, asking people from BI, and all suggest this is fault of RHS vehicle".

It's all due to, and I quote a BI dev "because the changes NVIDIA done were deeper than 'expected' ... we will try fix it as soon as possible".

It's on BI end, and they will fix it soonish :)

http://forums.bistudio.com/showthread.php?166815-PhysX-Discussion-(dev-branch)&p=2864048&viewfull=1#post2864048 [^]