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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0000156 | AFRF | [All Projects] General | public | 2015-01-16 23:55 | 2015-01-21 12:33 | ||||||||
Reporter | killshot | ||||||||||||
Assigned To | MistyRonin | ||||||||||||
Priority | low | Severity | feature | Reproducibility | always | ||||||||
Status | resolved | Resolution | fixed | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 0.3.5 | ||||||||||||
Target Version | 0.3.5.1 | Fixed in Version | 0.3.5.1 | ||||||||||
Summary | 0000156: Vehicles (Wheeled) Damage | ||||||||||||
Description | RHS 0.3.5 Extended armor is disabled. Shooting with an AK-74M (5.45x39mm) at vehicles turrets causes massive damage. About 30 rounds will destroy the turret/main weapon. When using AGM-Mod some vehicles will even explode. Would be great to see compatibility between the 2 mods. BTR-60PB (MSV), BTR-70 (MSV), BTR-70 (VDV), BTR-80 (MSV), etc.(?) Source: http://forums.bistudio.com/showthread.php?184842-RHS-Escalation-%28AFRF-and-USAF%29-Release-0-3-5-%28UPDATED%29&p=2858668&viewfull=1#post2858668 [^] Also the wheels are taking damage quickly, if you drive through hard terrain, is this for realness? I don't know how much they can handle in real life. I think the wheels also are taking damage much faster, when AGM-Mod is activated, too. Regards :) | ||||||||||||
Steps To Reproduce | 1.Place russian soldier (AK-74M) 2.Place BTR-70 (MSV),BTR-60PB (MSV),BTR-70 (VDV),BTR-80 (MSV), etc.(?) 3.Shoot the turrets/main weapon 1.Drive through hard terrain for quick wheel damage. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Is it a wish/request? | |||||||||||||
RHS version | |||||||||||||
Arma 3 version | |||||||||||||
Did you used any other mod when the error occurred? | |||||||||||||
Which mods? | |||||||||||||
Attached Files | |||||||||||||
Notes | |
(0000412) MistyRonin (administrator) 2015-01-17 02:04 edited on: 2015-01-17 02:06 |
Uhm I've been testing it, and after AK emptying magazines in the turret I managed to disable the turret mobility but no damage besides that. We'll take a look on the turret mobility thing tho. I'll ask our researchers on the wheels thingy. Thanks for the report. |
(0000413) killshot (reporter) 2015-01-17 03:16 edited on: 2015-01-17 03:23 |
Roger. I compared it to the Vanilla Hunter-HMG and Vanilla Strider-HMG and there's no difference to RHS content. Hunter needs ~ 60 shots, Strider ~ 30 shots. Maybe it's realistic to cause such damage to the turret with a rifle, I don't know. For the exploding BTRs issue, when AGM-Mod is activated, I'll open a ticket on their fbtracker. Thank you. Edit: Topic already existing https://github.com/KoffeinFlummi/AGM/issues/1962 [^] |
(0000418) vlad_8011 (viewer) 2015-01-17 17:59 |
None of 5-8mm caliber should penetrate turret armor, and as it is, its penetrating, and main gun is useless after shooting to turret :( |
Issue History | |||
Date Modified | Username | Field | Change |
2015-01-16 23:55 | killshot | New Issue | |
2015-01-17 01:34 | MistyRonin | Priority | normal => low |
2015-01-17 01:34 | MistyRonin | Severity | minor => feature |
2015-01-17 02:04 | MistyRonin | Note Added: 0000412 | |
2015-01-17 02:04 | MistyRonin | Assigned To | => MistyRonin |
2015-01-17 02:04 | MistyRonin | Status | new => acknowledged |
2015-01-17 02:06 | MistyRonin | Note Edited: 0000412 | View Revisions |
2015-01-17 03:16 | killshot | Note Added: 0000413 | |
2015-01-17 03:16 | killshot | Note Edited: 0000413 | View Revisions |
2015-01-17 03:23 | killshot | Note Edited: 0000413 | View Revisions |
2015-01-17 03:23 | killshot | Note Edited: 0000413 | View Revisions |
2015-01-17 17:59 | vlad_8011 | Note Added: 0000418 | |
2015-01-20 12:24 | reyhard | Status | acknowledged => resolved |
2015-01-20 12:24 | reyhard | Fixed in Version | => 0.3.5.1 |
2015-01-20 12:24 | reyhard | Resolution | open => fixed |
2015-01-21 12:33 | MistyRonin | Product Version | => 0.3.5 |
2015-01-21 12:33 | MistyRonin | Target Version | => 0.3.5.1 |
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