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IDProjectCategoryView StatusDate SubmittedLast Update
0000156AFRF[All Projects] Generalpublic2015-01-16 23:552015-01-21 12:33
Reporterkillshot 
Assigned ToMistyRonin 
PrioritylowSeverityfeatureReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version0.3.5 
Target Version0.3.5.1Fixed in Version0.3.5.1 
Summary0000156: Vehicles (Wheeled) Damage
DescriptionRHS 0.3.5
Extended armor is disabled.

Shooting with an AK-74M (5.45x39mm) at vehicles turrets causes massive damage.
About 30 rounds will destroy the turret/main weapon.

When using AGM-Mod some vehicles will even explode. Would be great to see compatibility between the 2 mods.

BTR-60PB (MSV), BTR-70 (MSV), BTR-70 (VDV), BTR-80 (MSV), etc.(?)

Source: http://forums.bistudio.com/showthread.php?184842-RHS-Escalation-%28AFRF-and-USAF%29-Release-0-3-5-%28UPDATED%29&p=2858668&viewfull=1#post2858668 [^]

Also the wheels are taking damage quickly, if you drive through hard terrain, is this for realness? I don't know how much they can handle in real life.
I think the wheels also are taking damage much faster, when AGM-Mod is activated, too.

Regards :)
Steps To Reproduce1.Place russian soldier (AK-74M)
2.Place BTR-70 (MSV),BTR-60PB (MSV),BTR-70 (VDV),BTR-80 (MSV), etc.(?)
3.Shoot the turrets/main weapon

1.Drive through hard terrain for quick wheel damage.
TagsNo tags attached.
Is it a wish/request?
RHS version
Arma 3 version
Did you used any other mod when the error occurred?
Which mods?
Attached Files

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-  Notes
(0000412)
MistyRonin (administrator)
2015-01-17 02:04
edited on: 2015-01-17 02:06

Uhm I've been testing it, and after AK emptying magazines in the turret I managed to disable the turret mobility but no damage besides that.

We'll take a look on the turret mobility thing tho.

I'll ask our researchers on the wheels thingy.

Thanks for the report.

(0000413)
killshot (reporter)
2015-01-17 03:16
edited on: 2015-01-17 03:23

Roger.

I compared it to the Vanilla Hunter-HMG and Vanilla Strider-HMG and there's no difference to RHS content. Hunter needs ~ 60 shots, Strider ~ 30 shots.

Maybe it's realistic to cause such damage to the turret with a rifle, I don't know.

For the exploding BTRs issue, when AGM-Mod is activated, I'll open a ticket on their fbtracker.

Thank you.

Edit: Topic already existing https://github.com/KoffeinFlummi/AGM/issues/1962 [^]

(0000418)
vlad_8011 (viewer)
2015-01-17 17:59

None of 5-8mm caliber should penetrate turret armor, and as it is, its penetrating, and main gun is useless after shooting to turret :(

- Issue History
Date Modified Username Field Change
2015-01-16 23:55 killshot New Issue
2015-01-17 01:34 MistyRonin Priority normal => low
2015-01-17 01:34 MistyRonin Severity minor => feature
2015-01-17 02:04 MistyRonin Note Added: 0000412
2015-01-17 02:04 MistyRonin Assigned To => MistyRonin
2015-01-17 02:04 MistyRonin Status new => acknowledged
2015-01-17 02:06 MistyRonin Note Edited: 0000412 View Revisions
2015-01-17 03:16 killshot Note Added: 0000413
2015-01-17 03:16 killshot Note Edited: 0000413 View Revisions
2015-01-17 03:23 killshot Note Edited: 0000413 View Revisions
2015-01-17 03:23 killshot Note Edited: 0000413 View Revisions
2015-01-17 17:59 vlad_8011 Note Added: 0000418
2015-01-20 12:24 reyhard Status acknowledged => resolved
2015-01-20 12:24 reyhard Fixed in Version => 0.3.5.1
2015-01-20 12:24 reyhard Resolution open => fixed
2015-01-21 12:33 MistyRonin Product Version => 0.3.5
2015-01-21 12:33 MistyRonin Target Version => 0.3.5.1


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