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IDProjectCategoryView StatusDate SubmittedLast Update
0000899AFRF[All Projects] Generalpublic2015-08-07 04:342015-08-14 00:42
ReporterWaffle_SS 
Assigned To 
PrioritynormalSeveritytweakReproducibilityN/A
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0000899: Add ambient shadow to vehicle textures
DescriptionOne of the things that currently sticks out about RHS vehicles is that areas behind/around the wheels are much brighter than they should be. In vanilla ArmA content, you can see that the ambient shadow that should exists in these area's is part of the main texture. This makes the lighting on the vehicle much more convincing.
Additional InformationBTR vs AAF Gorgon:
http://puu.sh/jsiB3/19b1fee27a.png [^]
http://puu.sh/jsiBK/630d2d3152.png [^]

BMP vs CSAT APC:
http://puu.sh/jsiCn/845d0b7556.png [^]
http://puu.sh/jsiCJ/4b5d006213.png [^]
TagsNo tags attached.
Is it a wish/request?Yes
RHS version
Arma 3 version1.48
Did you used any other mod when the error occurred?No
Which mods?
Attached Files

- Relationships

-  Notes
(0001893)
Waffle_SS (reporter)
2015-08-07 05:33

It should be noted that the BTR-60 does this, and looks much more visually pleasing from the outside than the other BTR's.
(0001927)
PuFu (administrator)
2015-08-14 00:42

thank you for reminding us what AO (so called ambient shadow) maps are.

Just a note: all our content have AO maps.

- Issue History
Date Modified Username Field Change
2015-08-07 04:34 Waffle_SS New Issue
2015-08-07 05:33 Waffle_SS Note Added: 0001893
2015-08-14 00:42 PuFu Note Added: 0001927
2015-08-14 00:42 PuFu Status new => closed
2015-08-14 00:42 PuFu Resolution open => fixed


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