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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000617 | AFRF | [All Projects] General | public | 2015-05-09 18:23 | 2015-12-24 14:15 | ||||
Reporter | Bad Tankman | ||||||||
Assigned To | MistyRonin | ||||||||
Priority | high | Severity | tweak | Reproducibility | always | ||||
Status | closed | Resolution | no change required | ||||||
Platform | PC | OS | Win 7 | OS Version | 64 bits | ||||
Product Version | 0.3.7 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000617: Javelin reload speed to fast | ||||||||
Description | I played a little a AT guys and i noticed one big, very frustrating bug. Javelin reload (which is more complicated) is so fast, and faster than reloading RPG-7 which is very simple and should be quicker. Here: https://www.youtube.com/watch?v=JqJIuvaPJfw [^] you can see at 5.55 how fast is reloading in presentation (not fast reloading) conditions. In battle conditions you need to do it faster (adrenaline working) | ||||||||
Steps To Reproduce | Use javeling, then RPG-7 | ||||||||
Additional Information | I'm using v 1.44 game version | ||||||||
Tags | No tags attached. | ||||||||
Is it a wish/request? | No | ||||||||
RHS version | |||||||||
Arma 3 version | 1.42 | ||||||||
Did you used any other mod when the error occurred? | No | ||||||||
Which mods? | |||||||||
Attached Files | |||||||||
Notes | |
(0001358) Bad Tankman (viewer) 2015-05-09 18:58 |
Javelin reload speed should reach 14 seconds - its reasonable value and compromise between gameplay and reality (0000002:0000018-20 seconds) |
(0001368) MistyRonin (administrator) 2015-05-12 15:45 edited on: 2015-05-12 15:46 |
In fact no, a Javeline missile can be reloaded in 20 sec (aprox. in RL) while an RPG-7 takes more time as it needs the two parts of the rocket have to be mounted. https://www.youtube.com/watch?v=goRPthEpQes [^] As a matter of fact, the Javelin reload is easier than the RPG-7. |
(0003268) Bad Tankman (viewer) 2015-12-24 13:54 edited on: 2015-12-24 14:15 |
Can this be changed to 20 seconds then? For now they fire withing 5 seconds between shots. Just like autocannon. One T-90 got hit, and crew even did not disembark - second hit. First - its a waste of ammo - second hit was unnecessary - tank was "status red" Second - there is some time between aquiring trarget needed, "The NVS cool down time is from 2.5 to 3.5 minutes" ,"The seeker’s cool-down time is about 10 seconds. The BCU life, once activated, is about 4 minutes." http://www.darkgovernment.com/news/javelin-fgm-148-anti-tank-weapon/ [^] |
Issue History | |||
Date Modified | Username | Field | Change |
2015-05-09 18:23 | Bad Tankman | New Issue | |
2015-05-09 18:58 | Bad Tankman | Note Added: 0001358 | |
2015-05-12 15:45 | MistyRonin | Note Added: 0001368 | |
2015-05-12 15:45 | MistyRonin | Note Edited: 0001368 | View Revisions |
2015-05-12 15:46 | MistyRonin | Note Edited: 0001368 | View Revisions |
2015-05-12 15:47 | MistyRonin | Status | new => closed |
2015-05-12 15:47 | MistyRonin | Assigned To | => MistyRonin |
2015-05-12 15:47 | MistyRonin | Resolution | open => no change required |
2015-12-24 13:54 | Bad Tankman | Note Added: 0003268 | |
2015-12-24 13:54 | Bad Tankman | Note Edited: 0003268 | View Revisions |
2015-12-24 14:11 | Bad Tankman | Note Edited: 0003268 | View Revisions |
2015-12-24 14:13 | Bad Tankman | Note Edited: 0003268 | View Revisions |
2015-12-24 14:14 | Bad Tankman | Note Edited: 0003268 | View Revisions |
2015-12-24 14:15 | Bad Tankman | Note Edited: 0003268 | View Revisions |
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