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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
| 0000244 | USAF | [All Projects] General | public | 2015-02-03 18:13 | 2015-02-27 22:40 | ||||||||
| Reporter | Tachi | ||||||||||||
| Assigned To | MistyRonin | ||||||||||||
| Priority | low | Severity | tweak | Reproducibility | always | ||||||||
| Status | resolved | Resolution | fixed | ||||||||||
| Platform | OS | OS Version | |||||||||||
| Product Version | 0.3.5.1 | ||||||||||||
| Target Version | 0.3.6 | Fixed in Version | 0.3.6 | ||||||||||
| Summary | 0000244: Can you please remove your custom HitPoints from all your units? | ||||||||||||
| Description | Why are you even doing this? Because of this, your units take more damage then any other. What's the point of this in the config of units? class HitPoints: HitPoints { class HitHead: HitHead { armor="0.3*2.5"; }; class HitBody: HitBody { armor="0.7*10"; }; class HitHands: HitHands { armor="0.9*5"; }; class HitLegs: HitLegs { armor="0.9*5"; }; }; | ||||||||||||
| Tags | No tags attached. | ||||||||||||
| Is it a wish/request? | |||||||||||||
| RHS version | |||||||||||||
| Arma 3 version | |||||||||||||
| Did you used any other mod when the error occurred? | |||||||||||||
| Which mods? | |||||||||||||
| Attached Files | |||||||||||||
Notes |
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(0000646) RedPhoenix (developer) 2015-02-03 18:51 |
And,? Bohemias are looking like this: class HitPoints: HitPoints { class HitHead: HitHead { armor = 1; passThrough = 1; explosionShielding = 0.5; }; class HitBody: HitBody { armor = 2; passThrough = 0.5; explosionShielding = 2.4; }; class HitHands: HitHands { armor = 8; passThrough = 1; explosionShielding = 1.2; }; class HitLegs: HitLegs { armor = 8; passThrough = 1; explosionShielding = 1.2; }; }; |
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(0000647) Tachi (reporter) 2015-02-03 19:52 edited on: 2015-02-03 19:54 |
What's even the point of doing this? Why can't you just change armor values of vest or helments? Your values are higher for some unknown reason Vanila body armor = 2; RHS body armor = 7; |
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(0000648) RedPhoenix (developer) 2015-02-03 20:12 |
Because we have our own damage system. So why would we mind makin this fit to vanilla content we want to replace. Please read this: http://forums.bistudio.com/showthread.php?184842-RHS-Escalation-(AFRF-and-USAF)-Release-0-3-5-(UPDATED)&p=2872402&viewfull=1#post2872402 [^] |
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(0000649) Tachi (reporter) 2015-02-03 20:59 edited on: 2015-02-03 21:00 |
How you damage system for infantry differs from vanila? I know that you have it for vehicles. Is still all the same vanila hit, armor, passthrough parametrs in configs for infantry, nothing else. So is there a real reson why body of your soldiers is capable of taking more damage, why it must differ from vanila human body? |
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(0000650) MistyRonin (administrator) 2015-02-03 21:21 edited on: 2015-02-03 21:27 |
I changed the values to absolute numbers, issue over. :) |
Issue History |
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| Date Modified | Username | Field | Change |
| 2015-02-03 18:13 | Tachi | New Issue | |
| 2015-02-03 18:51 | RedPhoenix | Note Added: 0000646 | |
| 2015-02-03 18:51 | RedPhoenix | Priority | high => low |
| 2015-02-03 18:51 | RedPhoenix | Status | new => acknowledged |
| 2015-02-03 19:52 | Tachi | Note Added: 0000647 | |
| 2015-02-03 19:52 | Tachi | Note Edited: 0000647 | View Revisions |
| 2015-02-03 19:54 | Tachi | Note Edited: 0000647 | View Revisions |
| 2015-02-03 20:12 | RedPhoenix | Note Added: 0000648 | |
| 2015-02-03 20:59 | Tachi | Note Added: 0000649 | |
| 2015-02-03 21:00 | Tachi | Note Edited: 0000649 | View Revisions |
| 2015-02-03 21:21 | MistyRonin | Note Added: 0000650 | |
| 2015-02-03 21:21 | MistyRonin | Status | acknowledged => resolved |
| 2015-02-03 21:21 | MistyRonin | Resolution | open => fixed |
| 2015-02-03 21:21 | MistyRonin | Assigned To | => MistyRonin |
| 2015-02-03 21:27 | MistyRonin | Note Edited: 0000650 | View Revisions |
| 2015-02-27 22:40 | MistyRonin | Product Version | => 0.3.5.1 |
| 2015-02-27 22:40 | MistyRonin | Fixed in Version | => 0.3.6 |
| 2015-02-27 22:40 | MistyRonin | Target Version | => 0.3.6 |
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