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IDProjectCategoryView StatusDate SubmittedLast Update
0000860USAF[All Projects] Generalpublic2015-07-19 22:142015-09-14 01:41
ReporterVedder.R 
Assigned ToSoul_Assassin 
PrioritynormalSeverityfeatureReproducibilityalways
StatusclosedResolutionno change required 
PlatformPCOSWindowsOS Version8.1
Product Version0.3.8 
Target VersionFixed in Version 
Summary0000860: Abrams SEP versions thermal sight controls.
DescriptionOn the SEP version of the abrams tanks the only way to get into the thermal sights is to zoom all the way in. This is a very inefficient way to switch sights and leads to loss of target picture when quickly switching from thermal to non thermal and night vision.
For the commander the thermal sights get stuck when zooming back out and have to be reset using the N key.

As far as I know SEP abrams realistically have two different sight options for the gunner. Thermal and non thermal, the gunner can switch between them at will remaining on target and zoom level. I would like the same system to apply to the SEP and m1a2 variants in RHS. To make the gunner sights more realistic and usable in stead of having to frantically zoom in and out.

In short,
- Having to zoom all the way in to get into thermal should. This should be done using a key.
- Commander sights get stuck on thermals when zooming in and out.
TagsM1A2, seb, tank
Is it a wish/request?Yes
RHS version
Arma 3 version1.48
Did you used any other mod when the error occurred?No
Which mods?
Attached Files

- Relationships

-  Notes
(0001796)
Damian (reporter)
2015-07-20 12:07
edited on: 2015-07-20 12:12

I think you do not understand the problem.

New sights for newest M1's, M1A1SA, M1A1FEP and M1A2SEP have two zoom levels.

For day channel there is only 3x and 10x zoom. However for thermal channel there is 3x, 6x, 13x, 25x and 50x zoom.

If we would make it like you propose, it would be unrealistic, so we needed to do it differently.

Not our fault, just ArmA3 engine limitations.

We still need to finish CITV.

By the way, word of advice, like in real world, treat thermal channel as your primary means of observation, day channel is treated as auxiliary only.

(0001797)
MistyRonin (administrator)
2015-07-20 15:15
edited on: 2015-07-20 15:15

As Damian said, the main issue are the Arma 3 limitations.

We had to came with a solution "out of the box" to make it more realistic. I know that is not perfect, but I'm afraid is the best we can get :)

(0001819)
asteliks (reporter)
2015-07-22 12:17

I might have a better solution for this problem but I'll have to test the feasibility first.
(0001846)
Vedder.R (reporter)
2015-07-25 00:10

Thanks for the feedback, I agree that using the N key to change from day to thermal would be unrealistic sins we are talking about two different optics being used by the gunner. I understand implementing two different independent sights for the gunner (thermal and day sights) is very hard if not impossible within the arma 3 engine. *

Its good to see you guys are still working on it, if I find anything new on my end i´l pass it on.
(0001851)
King Homer (reporter)
2015-07-27 16:11

Nonetheless the fact you cannot have a switchable optic (this issue is persistent since Arma2, I had encountered it in ACE2 aswell), I still wonder about the problem when pressing "N" the thermal channel switches from "grey white hot" to "green white hot/green black hot" and you cannot switch back to the original "grey white hot".
It's kinda weird to switch from grey to green thermal.
(0001854)
Damian (reporter)
2015-07-27 22:47

It's something with config, need to check that, probably quick fix.
(0002196)
Soul_Assassin (administrator)
2015-09-14 01:41

As stated it is by design

- Issue History
Date Modified Username Field Change
2015-07-19 22:14 Vedder.R New Issue
2015-07-20 00:29 Vedder.R Tag Attached: tank
2015-07-20 00:29 Vedder.R Tag Attached: M1A2
2015-07-20 00:29 Vedder.R Tag Attached: seb
2015-07-20 12:07 Damian Note Added: 0001796
2015-07-20 12:12 Damian Note Edited: 0001796 View Revisions
2015-07-20 15:15 MistyRonin Note Added: 0001797
2015-07-20 15:15 MistyRonin Note Edited: 0001797 View Revisions
2015-07-22 12:17 asteliks Note Added: 0001819
2015-07-25 00:10 Vedder.R Note Added: 0001846
2015-07-27 16:11 King Homer Note Added: 0001851
2015-07-27 22:47 Damian Note Added: 0001854
2015-09-14 01:41 Soul_Assassin Note Added: 0002196
2015-09-14 01:41 Soul_Assassin Status new => closed
2015-09-14 01:41 Soul_Assassin Assigned To => Soul_Assassin
2015-09-14 01:41 Soul_Assassin Resolution open => no change required


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