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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0006201 | AFRF | [All Projects] General | public | 2021-03-12 08:01 | 2021-03-14 08:30 | ||||||||
Reporter | Morluck | ||||||||||||
Assigned To | reyhard | ||||||||||||
Priority | none | Severity | minor | Reproducibility | always | ||||||||
Status | resolved | Resolution | fixed | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | |||||||||||||
Target Version | Fixed in Version | 0.5.5 | |||||||||||
Summary | 0006201: AI BMP-1 20rpm | ||||||||||||
Description | AI gunners for the BMP-1 series fire the 73mm approximately every 2-3 seconds at vehicles. When a player is in the gunner position, the BMP-1's reload is between 5-6 seconds. AI BMP-1s therefore fire about twice as fast as players could, at nearly 20 rounds per minute. Problem occurs for both editor placed BMP-1s + crew, and zeus spawned BMPs. Lowering the skill of the AI below 50% (default) appears to reduce the AI's reload speed. | ||||||||||||
Steps To Reproduce | Place BMP-1 variant with crew either via editor or zeus. Place vehicle target 50+ meters away from the BMP with opposing faction crewing it. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Is it a wish/request? | No | ||||||||||||
RHS version | Stable | ||||||||||||
Arma 3 version | 2.00 | ||||||||||||
Did you used any other mod when the error occurred? | No | ||||||||||||
Which mods? | RHS: AFRF, USAF, GREF, & SAF | ||||||||||||
Attached Files | |||||||||||||
Notes | |
(0011523) Morluck (reporter) 2021-03-12 08:12 edited on: 2021-03-12 08:13 |
I used shadowplay to capture a short sample clip and uploaded it to G-drive to share, here is the link: https://drive.google.com/file/d/1zQXMf2d4UlJ8Iq6YACqrHXTE9ZO8evkH/view [^] |
(0011526) Morluck (reporter) 2021-03-13 00:10 |
I went and tested adjusting AI skill settings to see if they had a demonstrable effect on the firerate and could not find significant results. In editor I placed a gunner in a BMP-1 with an adjusted general skill value. Using init.sqf I did _unit setSkill ["reloadSpeed", .2];. With varying levels of general skill value and reload speed the largest difference I could see was going from 2-3 seconds between shots to 3-4 which is probably just sampling bias. Using AI skill settings I was unable to have the AI BMP-1 gunner fire a rate close to 10rpm instead of 20rpm. |
Issue History | |||
Date Modified | Username | Field | Change |
2021-03-12 08:01 | Morluck | New Issue | |
2021-03-12 08:12 | Morluck | Note Added: 0011523 | |
2021-03-12 08:13 | Morluck | Note Edited: 0011523 | View Revisions |
2021-03-13 00:10 | Morluck | Note Added: 0011526 | |
2021-03-14 08:30 | reyhard | Status | new => resolved |
2021-03-14 08:30 | reyhard | Fixed in Version | => 0.5.5 |
2021-03-14 08:30 | reyhard | Resolution | open => fixed |
2021-03-14 08:30 | reyhard | Assigned To | => reyhard |
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