RHS Feedback - AFRF | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0006201 | AFRF | [All Projects] General | public | 2021-03-12 08:01 | 2021-03-14 08:30 |
Reporter | Morluck | ||||
Assigned To | reyhard | ||||
Priority | none | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | OS | OS Version | |||
Product Version | |||||
Target Version | Fixed in Version | 0.5.5 | |||
Is it a wish/request? | No | ||||
RHS version | Stable | ||||
Arma 3 version | 2.00 | ||||
Did you used any other mod when the error occurred? | No | ||||
Which mods? | RHS: AFRF, USAF, GREF, & SAF | ||||
Summary | 0006201: AI BMP-1 20rpm | ||||
Description | AI gunners for the BMP-1 series fire the 73mm approximately every 2-3 seconds at vehicles. When a player is in the gunner position, the BMP-1's reload is between 5-6 seconds. AI BMP-1s therefore fire about twice as fast as players could, at nearly 20 rounds per minute. Problem occurs for both editor placed BMP-1s + crew, and zeus spawned BMPs. Lowering the skill of the AI below 50% (default) appears to reduce the AI's reload speed. | ||||
Steps To Reproduce | Place BMP-1 variant with crew either via editor or zeus. Place vehicle target 50+ meters away from the BMP with opposing faction crewing it. | ||||
Additional Information | |||||
Tags | No tags attached. | ||||
Relationships | |||||
Attached Files | |||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
2021-03-12 08:01 | Morluck | New Issue | |||
2021-03-12 08:12 | Morluck | Note Added: 0011523 | |||
2021-03-12 08:13 | Morluck | Note Edited: 0011523 | bug_revision_view_page.php?bugnote_id=11523#r7268 | ||
2021-03-13 00:10 | Morluck | Note Added: 0011526 | |||
2021-03-14 08:30 | reyhard | Status | new => resolved | ||
2021-03-14 08:30 | reyhard | Fixed in Version | => 0.5.5 | ||
2021-03-14 08:30 | reyhard | Resolution | open => fixed | ||
2021-03-14 08:30 | reyhard | Assigned To | => reyhard |
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