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IDProjectCategoryView StatusDate SubmittedLast Update
0005971USAFGeneralpublic2020-10-26 22:342020-10-29 14:00
ReporterSethSamson 
Assigned Toreyhard 
PrioritynoneSeverityminorReproducibilitysometimes
StatusclosedResolutionunable to reproduce 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0005971: Eating Magazines /Ammo
Descriptionim playing with HK416 14,5 when load different mags for it like Pmag Tracer and no tracer then upon exiting arsenal the weapon goes on character back and i loose one magazine for vest
TagsNo tags attached.
Is it a wish/request?No
RHS versionStable
Arma 3 versionRC
Did you used any other mod when the error occurred?No
Which mods?
Attached Files? file icon Arma3_x64_2020-10-27_16-07-40.rpt [^] (5,427 bytes) 2020-10-27 20:10
? file icon Arma3_x64_2020-10-28_20-01-55.rpt [^] (4,741 bytes) 2020-10-28 19:57
? file icon Arma3_x64_2020-10-29_09-19-32.rpt [^] (1,215,156 bytes) 2020-10-29 09:15

- Relationships

-  Notes
(0011163)
reyhard (administrator)
2020-10-27 07:51

Are you using any other mods? Any other repro steeps?
(0011164)
SethSamson (reporter)
2020-10-27 09:03
edited on: 2020-10-27 09:06

I was using CUP and Enhanced movement and i thought that they are making this but i turn them off and run only RHSUSAF ..
load a mission
go to arsenal ..
then i choose in order
1. HK416 14,5 (black)
2. DMS Scope from vanilla version cause there isn't any similar in RHS :(
 ( i wish there was a Vortex or something like that in RHS )
3. Top PEQ 15 tan with side Flash
 ( which is also kinda bugged cause it disappears sometimes when i load a preset with it and have to rearm it )
4. Suppressor NS tan or something
5. Angled forward grip tan

Then use most of assets from RHS like suite (m81 i think) chest armor FAST ballistic helmet that Green one Ranger etc etc

i use Kitbag coyote from vanilla

then i remove all hideous magazines that was added by default that black STANAG ones
and load my vest with for exp Pmag Tan M856A1 Tracer (14 mags)
and do the same in back pack (12 mags)
some medpack and some demo charges i end up with 27 mags

i also pick up a vanilla side arm

Save a Preset

Exit

and right there my character is placing HK416 on his back and taking sidearm
and i loose one magazine from vest one just puff gone magic

that is also happening sometimes in mission when im just walking
or when i put my weapon on back

PS i LOOOVE the mod by the way and wish to see more AR-10s with .300 or .308 like PSA AR-10 Gen 3 with ability to attach AFG not only bipods :)

(0011166)
reyhard (administrator)
2020-10-27 11:10

Can you provide some example loadout or test mission? When saving weapon with grip, make sure to exit arsenal once before saving your loadout - it's arsenal limitation connected to Grip system that RHS is using.
(0011174)
SethSamson (reporter)
2020-10-27 19:10

i notice that it is also eating magazines in mission when i press "I" for inventory .. and only from Vest ( im using RHS MBAV Rifleman ) not the backpack

how to provide exp. loadout ??? there is some export or just wirte it down ??
(0011175)
reyhard (administrator)
2020-10-27 19:31

There is export button in virtual arsenal. Could you also share Rpt? https://community.bistudio.com/wiki/Crash_Files [^]
(0011176)
SethSamson (reporter)
2020-10-27 20:27

comment "Exported from Arsenal by Seth Samson";

comment "[!] UNIT MUST BE LOCAL [!]";
if (!local this) exitWith {};

comment "Remove existing items";
removeAllWeapons this;
removeAllItems this;
removeAllAssignedItems this;
removeUniform this;
removeVest this;
removeBackpack this;
removeHeadgear this;
removeGoggles this;

comment "Add weapons";
this addWeapon "rhs_weap_hk416d145";
this addPrimaryWeaponItem "rhsusf_acc_nt4_tan";
this addPrimaryWeaponItem "rhsusf_acc_anpeq15_light";
this addPrimaryWeaponItem "optic_DMS";
this addPrimaryWeaponItem "rhs_mag_30Rnd_556x45_M855A1_PMAG_Tan_Tracer_Red";
this addPrimaryWeaponItem "rhsusf_acc_grip2_tan";
this addWeapon "rhsusf_weap_glock17g4";
this addHandgunItem "rhsusf_acc_omega9k";
this addHandgunItem "acc_flashlight_pistol";
this addHandgunItem "rhsusf_mag_17Rnd_9x19_JHP";

comment "Add containers";
this forceAddUniform "rhs_uniform_g3_m81";
this addVest "rhsusf_mbav_rifleman";
this addBackpack "B_Kitbag_cbr";

comment "Add binoculars";
this addMagazine "Laserbatteries";
this addWeapon "Laserdesignator_03";

comment "Add items to containers";
for "_i" from 1 to 2 do {this addItemToUniform "FirstAidKit";};
for "_i" from 1 to 2 do {this addItemToUniform "rhsusf_mag_17Rnd_9x19_JHP";};
this addItemToUniform "rhs_mag_an_m8hc";
for "_i" from 1 to 2 do {this addItemToVest "rhs_mag_m67";};
for "_i" from 1 to 10 do {this addItemToVest "rhs_mag_30Rnd_556x45_M855A1_PMAG_Tan_Tracer_Red";};
for "_i" from 1 to 2 do {this addItemToVest "rhs_mag_an_m14_th3";};
for "_i" from 1 to 5 do {this addItemToBackpack "FirstAidKit";};
for "_i" from 1 to 6 do {this addItemToBackpack "DemoCharge_Remote_Mag";};
for "_i" from 1 to 12 do {this addItemToBackpack "rhs_mag_30Rnd_556x45_M855A1_PMAG_Tan_Tracer_Red";};
this addItemToBackpack "Laserbatteries";
this addHeadgear "rhsusf_opscore_rg_cover_pelt";
this addGoggles "rhsusf_shemagh2_gogg_tan";

comment "Add items";
this linkItem "ItemMap";
this linkItem "ItemCompass";
this linkItem "ItemWatch";
this linkItem "ItemRadio";
this linkItem "ItemGPS";
this linkItem "rhsusf_ANPVS_15";

comment "Set identity";
[this,"WhiteHead_13","male12eng"] call BIS_fnc_setIdentity;



i also notice that there is something weird with laser designator from marksman dlc ... with RHS it wont let me save load with designator battery .. it disappears

i added lastest .rpt but with all my mods running
(0011177)
reyhard (administrator)
2020-10-27 20:31

could you always test it without any 3rd party mods and with only RHS loaded?
(0011179)
SethSamson (reporter)
2020-10-28 14:23

i did like i said before ...
i notice that when i dont have sidearm there is no eating ;p

so it is probably something wrong with AFG or other attachments
'cause just when i pick up sidearm and press I
my character is placing HK416 on his back and pulling sidearm

it is more so after the last update
(0011180)
reyhard (administrator)
2020-10-28 16:52

Hm, are you sure? In .rpt that you have included there are bunch of other mods activated?

as for batteries - it seems they get auto assigned to laser designator and it seems to be vanilla thing.
(0011181)
SethSamson (reporter)
2020-10-28 19:59

i uploaded rpt with only RHSUSAF running
(0011182)
reyhard (administrator)
2020-10-28 20:15

Could you run it without noLogs parameter? It's bit useless if logs are almost empty
(0011183)
SethSamson (reporter)
2020-10-29 09:16

here u go .. i hope it will help .. 'cause i love the HK416 with AFG
(0011184)
reyhard (administrator)
2020-10-29 11:04

Is that also happening in VR Arsenal?
(0011185)
SethSamson (reporter)
2020-10-29 11:56

for 4 test i did in VR it only happend once

sisila island or what it is called .. put an first ammo box
use
0 = ["AmmoboxInit",[this,true]] spawn BIS_fnc_arsenal; on it ..
and it happend twice .. when choosing gear from it ..
but not inventory

maybe it is conflict with Domination mission by Xeno .. :(
and all that Repack Magazines

but this isnt happening with only CUP running and HK416 ... so :(
(0011186)
reyhard (administrator)
2020-10-29 12:24

There could be indeed conflict with some 3rd scripts since grip system is swapping weapons dynamically. If it is not happening with just RHS on empty VR Arsenal then I'm afraid I can only advise you to use weapons without any grips attached since its impossible to debug for me.
(0011187)
SethSamson (reporter)
2020-10-29 12:25

yeah it is something wrong with Attachements like AFG in RHS or Magpul Vertical Grip ... i tested now other weapons like m4 or scar ... with
Harris Bipods or other Bipods .. and it is not happening .. when i equip AFG TAN ( or other such Grip ) it starts to placing weapon on back , pulling sidearm out , and eating the magazines every time i press "I" for inventory or want to pick up new gear form ammobox / arsenal

also it wont refresh loadout ..
(0011188)
reyhard (administrator)
2020-10-29 12:31

and it's only happening in that mission, right?
(0011189)
SethSamson (reporter)
2020-10-29 12:39

it is only happening with RHS ... ;p since only RHS weapons can equip those attachments like AFG ...
and like i said this stated happening after last RHS update :(

ehhh ... I really would like to have working HK416 14,5 with Forward Forward placed AFG TAN ;p in ArmA 3 ... :( and coyote Magpul Stock ... just like character Clay Spenser from Seal Team TV show .. and Vortex Razor HD scope

RHSUSAF is only mod that i can make that close enough :(
(0011190)
reyhard (administrator)
2020-10-29 12:47

is it happening only in that mission though? I cannot replicate that behaviour in regular Arsenal on empty map
(0011191)
SethSamson (reporter)
2020-10-29 13:29

I think so yeah . i finally found some server that accept the mod with liberation RX mission and there was no problem .. i found another server with Domination mission and there was a problem .. like on the server im playing normally .. HUD DK 1

so maybe last update to the mission or to the RHS made some conflicts .. Ehhhh :( shame .. cause it only stared to happening on the same time 0.5.4 was updated .. it wasn't happening before that time ...
(0011192)
reyhard (administrator)
2020-10-29 14:00

I'm not aware of any changes to gripod system which could cause it - if you have some more details feel free to reopen it

- Issue History
Date Modified Username Field Change
2020-10-26 22:34 SethSamson New Issue
2020-10-27 07:51 reyhard Note Added: 0011163
2020-10-27 07:51 reyhard Assigned To => reyhard
2020-10-27 07:51 reyhard Status new => feedback
2020-10-27 09:03 SethSamson Note Added: 0011164
2020-10-27 09:03 SethSamson Status feedback => new
2020-10-27 09:06 SethSamson Note Edited: 0011164 View Revisions
2020-10-27 11:10 reyhard Note Added: 0011166
2020-10-27 11:10 reyhard Status new => feedback
2020-10-27 19:10 SethSamson Note Added: 0011174
2020-10-27 19:10 SethSamson Status feedback => new
2020-10-27 19:31 reyhard Note Added: 0011175
2020-10-27 19:31 reyhard Status new => feedback
2020-10-27 20:10 SethSamson File Added: Arma3_x64_2020-10-27_16-07-40.rpt
2020-10-27 20:27 SethSamson Note Added: 0011176
2020-10-27 20:27 SethSamson Status feedback => new
2020-10-27 20:31 reyhard Note Added: 0011177
2020-10-27 20:31 reyhard Status new => feedback
2020-10-28 14:23 SethSamson Note Added: 0011179
2020-10-28 14:23 SethSamson Status feedback => new
2020-10-28 16:52 reyhard Note Added: 0011180
2020-10-28 16:52 reyhard Status new => feedback
2020-10-28 19:57 SethSamson File Added: Arma3_x64_2020-10-28_20-01-55.rpt
2020-10-28 19:59 SethSamson Note Added: 0011181
2020-10-28 19:59 SethSamson Status feedback => new
2020-10-28 20:15 reyhard Note Added: 0011182
2020-10-28 20:15 reyhard Status new => feedback
2020-10-29 09:15 SethSamson File Added: Arma3_x64_2020-10-29_09-19-32.rpt
2020-10-29 09:16 SethSamson Note Added: 0011183
2020-10-29 09:16 SethSamson Status feedback => new
2020-10-29 11:04 reyhard Note Added: 0011184
2020-10-29 11:04 reyhard Status new => feedback
2020-10-29 11:56 SethSamson Note Added: 0011185
2020-10-29 11:56 SethSamson Status feedback => new
2020-10-29 12:24 reyhard Note Added: 0011186
2020-10-29 12:24 reyhard Status new => feedback
2020-10-29 12:25 SethSamson Note Added: 0011187
2020-10-29 12:25 SethSamson Status feedback => new
2020-10-29 12:31 reyhard Note Added: 0011188
2020-10-29 12:31 reyhard Status new => feedback
2020-10-29 12:39 SethSamson Note Added: 0011189
2020-10-29 12:39 SethSamson Status feedback => new
2020-10-29 12:47 reyhard Note Added: 0011190
2020-10-29 12:47 reyhard Status new => feedback
2020-10-29 13:29 SethSamson Note Added: 0011191
2020-10-29 13:29 SethSamson Status feedback => new
2020-10-29 14:00 reyhard Note Added: 0011192
2020-10-29 14:00 reyhard Status new => closed
2020-10-29 14:00 reyhard Resolution open => unable to reproduce


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