Anonymous | Login | 2024-11-21 09:44 CET |
My View | View Issues | Change Log | Roadmap | My Account |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0005635 | USAF | General | public | 2020-05-01 10:14 | 2020-05-01 22:16 | ||||||||
Reporter | alexkoepp | ||||||||||||
Assigned To | reyhard | ||||||||||||
Priority | none | Severity | minor | Reproducibility | sometimes | ||||||||
Status | resolved | Resolution | fixed | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | |||||||||||||
Target Version | Fixed in Version | 0.5.1 | |||||||||||
Summary | 0005635: Apache gunner laser turns on automatically | ||||||||||||
Description | My buddy and I were trying to figure out how all the missiles work and kept running into this problem. A target is laser designated by a third party. Gunner fires a LOAL missile to hit the target, but the Apache laser turns on instantly, causing missiles to not know which laser to follow. | ||||||||||||
Steps To Reproduce | Happens pretty consistently, most of the time when the gunner fires a missile the Apache laser designator turns on automatically, making teamwork more difficult. Does not seem to happen every time but I can't root out the exact circumstances, but it turns on more often than not it seems. | ||||||||||||
Additional Information | https://youtu.be/A0rHL7nuARo [^] Maybe this is purposeful, I'm not sure. I feel like if I want to use the Apache designator, I will turn it on. If I don't want it on, I don't want it to turn on when a missile is fired. A workaround seems to be that when the missile is fired and it switches the laser on, to turn it off IMMEDIATELY. I then get consistant results, but your gunner has to realize it happened and correct it almost instantaneously. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Is it a wish/request? | No | ||||||||||||
RHS version | Stable | ||||||||||||
Arma 3 version | 1.96 | ||||||||||||
Did you used any other mod when the error occurred? | No | ||||||||||||
Which mods? | |||||||||||||
Attached Files | |||||||||||||
Notes | |
(0010578) reyhard (administrator) 2020-05-01 11:09 |
Your buddy is on pilot seat, right? |
(0010579) alexkoepp (reporter) 2020-05-01 11:16 |
in the video yes, we swapped seats and it happened to both of us |
(0010580) reyhard (administrator) 2020-05-01 17:28 |
There was some wrong locality check for LOAL LO & HI which detected gunner as AI. In this case, laser is auto engaged so I guess that was the culprit. Tried it quickly on local server and it seems to work after small fix |
(0010582) alexkoepp (reporter) 2020-05-01 22:16 |
Cool man, thanks! I appreciate all the hard work you guys do |
Issue History | |||
Date Modified | Username | Field | Change |
2020-05-01 10:14 | alexkoepp | New Issue | |
2020-05-01 11:09 | reyhard | Note Added: 0010578 | |
2020-05-01 11:09 | reyhard | Assigned To | => reyhard |
2020-05-01 11:09 | reyhard | Status | new => feedback |
2020-05-01 11:16 | alexkoepp | Note Added: 0010579 | |
2020-05-01 11:16 | alexkoepp | Status | feedback => new |
2020-05-01 17:28 | reyhard | Note Added: 0010580 | |
2020-05-01 17:28 | reyhard | Status | new => resolved |
2020-05-01 17:28 | reyhard | Fixed in Version | => 0.5.1 |
2020-05-01 17:28 | reyhard | Resolution | open => fixed |
2020-05-01 22:16 | alexkoepp | Note Added: 0010582 |
Copyright © 2000 - 2024 MantisBT Team |