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ID | Project | Category | View Status | Date Submitted | Last Update |
0005635 | USAF | General | public | 2020-05-01 10:14 | 2020-05-01 22:16 |
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Reporter | alexkoepp | |
Assigned To | reyhard | |
Priority | none | Severity | minor | Reproducibility | sometimes |
Status | resolved | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | | |
Target Version | | Fixed in Version | 0.5.1 | |
Is it a wish/request? | No |
RHS version | Stable |
Arma 3 version | 1.96 |
Did you used any other mod when the error occurred? | No |
Which mods? | |
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Summary | 0005635: Apache gunner laser turns on automatically |
Description | My buddy and I were trying to figure out how all the missiles work and kept running into this problem. A target is laser designated by a third party. Gunner fires a LOAL missile to hit the target, but the Apache laser turns on instantly, causing missiles to not know which laser to follow. |
Steps To Reproduce | Happens pretty consistently, most of the time when the gunner fires a missile the Apache laser designator turns on automatically, making teamwork more difficult. Does not seem to happen every time but I can't root out the exact circumstances, but it turns on more often than not it seems. |
Additional Information | https://youtu.be/A0rHL7nuARo [^]
Maybe this is purposeful, I'm not sure. I feel like if I want to use the Apache designator, I will turn it on. If I don't want it on, I don't want it to turn on when a missile is fired. A workaround seems to be that when the missile is fired and it switches the laser on, to turn it off IMMEDIATELY. I then get consistant results, but your gunner has to realize it happened and correct it almost instantaneously. |
Tags | No tags attached. |
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Issue History |
Date Modified | Username | Field | Change |
2020-05-01 10:14 | alexkoepp | New Issue | |
2020-05-01 11:09 | reyhard | Note Added: 0010578 | |
2020-05-01 11:09 | reyhard | Assigned To | => reyhard |
2020-05-01 11:09 | reyhard | Status | new => feedback |
2020-05-01 11:16 | alexkoepp | Note Added: 0010579 | |
2020-05-01 11:16 | alexkoepp | Status | feedback => new |
2020-05-01 17:28 | reyhard | Note Added: 0010580 | |
2020-05-01 17:28 | reyhard | Status | new => resolved |
2020-05-01 17:28 | reyhard | Fixed in Version | => 0.5.1 |
2020-05-01 17:28 | reyhard | Resolution | open => fixed |
2020-05-01 22:16 | alexkoepp | Note Added: 0010582 | |
Notes |
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Your buddy is on pilot seat, right? |
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in the video yes, we swapped seats and it happened to both of us |
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There was some wrong locality check for LOAL LO & HI which detected gunner as AI. In this case, laser is auto engaged so I guess that was the culprit. Tried it quickly on local server and it seems to work after small fix |
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Cool man, thanks! I appreciate all the hard work you guys do |
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