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IDProjectCategoryView StatusDate SubmittedLast Update
0005489AFRF[All Projects] Generalpublic2020-01-31 09:162021-05-04 23:20
Reporterbattleshipfree 
Assigned Toreyhard 
PrioritynoneSeverityfeatureReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0005489: proper effect for grenade flares
DescriptionRHS 40mm flares are bright enough but not as effective as ACE flares on illumination.As I go through the files:

@RHSAFRF/addons/rhs_c_heavyweapons.pbo/rhs_ammo_shells.hpp
@ace/addons/ace_grenades.pbo/functions/fnc_flare.sqf

I notice some differences --

RHS flares seems to only have definitions on their intensity, but ACE flares have some more scirpts(like max distance), so that the flare can have illuminating effects on a larger area rather than just a shiny star(ARMA lighting physics~~).

So maybe these scirpts can help improve RHS grenade flares.

BTW, those M257 illumination rockets are awesome.
Steps To Reproduce1. go to vitual arsenal and test RHS 40mm grenade flares (US/Russian);
2. compare with ACE flares, which can illuminate a circle at least 300m in diameter.
TagsNo tags attached.
Is it a wish/request?No
RHS versionStable
Arma 3 version1.96
Did you used any other mod when the error occurred?Yes
Which mods?CBA3, ace, all RHS mods & their ace-compat
Attached Filesjpg file icon 20200202010715_1.jpg [^] (111,648 bytes) 2020-02-01 18:30


jpg file icon 20200202010719_1.jpg [^] (69,761 bytes) 2020-02-01 18:31


jpg file icon 20200202010736_1.jpg [^] (126,105 bytes) 2020-02-01 18:31


jpg file icon 20200202010903_1.jpg [^] (154,056 bytes) 2020-02-01 18:31


jpg file icon 20200202011007_1.jpg [^] (113,730 bytes) 2020-02-01 18:32


jpg file icon 20200202011021_1.jpg [^] (142,593 bytes) 2020-02-01 18:32

- Relationships

-  Notes
(0010247)
reyhard (administrator)
2020-01-31 10:03

I don't use ACE, do you have some pictures? As far as I know current values for 40mm flares are quite realistic for size of those rounds. 300m radius of illumination sounds like mortar/artillery rounds
(0010256)
battleshipfree (reporter)
2020-02-01 18:39

screen shots updated -

first 3 for RHSUSAF white flare grenade;
4th for ACE white illumination grenade;
last 2 for vanilla white flare grenade.

It can be concluded that -

RHS grenade flares have the same effect as vanilla ones (only illuminate a small area when close to ground), and last for about 60 seconds;

while ACE ones have got awesome effects like a mortar flare (not that realistic), but got a realistic burning time for 40 seconds.
(0010257)
battleshipfree (reporter)
2020-02-01 18:41
edited on: 2020-02-01 18:44

According to wikipedia,(actually from FM 3-22.31)
https://en.wikipedia.org/wiki/M203_grenade_launcher [^]

"(M583A1) Star Parachute Round. This round is white impact or bar alloy aluminum, with black markings. It is used for illumination and signals and is lighter and more accurate than comparable handheld signal rounds. The parachute attached to the round deploys upon ejection to lower the candle at 7 feet per second. The candle burns for about 40 seconds. A raised letter on the top of the round denotes the color of the parachute."


- Issue History
Date Modified Username Field Change
2020-01-31 09:16 battleshipfree New Issue
2020-01-31 10:03 reyhard Note Added: 0010247
2020-01-31 10:03 reyhard Assigned To => reyhard
2020-01-31 10:03 reyhard Status new => feedback
2020-02-01 18:30 battleshipfree File Added: 20200202010715_1.jpg
2020-02-01 18:31 battleshipfree File Added: 20200202010719_1.jpg
2020-02-01 18:31 battleshipfree File Added: 20200202010736_1.jpg
2020-02-01 18:31 battleshipfree File Added: 20200202010903_1.jpg
2020-02-01 18:32 battleshipfree File Added: 20200202011007_1.jpg
2020-02-01 18:32 battleshipfree File Added: 20200202011021_1.jpg
2020-02-01 18:39 battleshipfree Note Added: 0010256
2020-02-01 18:39 battleshipfree Status feedback => new
2020-02-01 18:41 battleshipfree Note Added: 0010257
2020-02-01 18:43 battleshipfree Note Edited: 0010257 View Revisions
2020-02-01 18:44 battleshipfree Note Edited: 0010257 View Revisions
2021-05-04 23:20 da12thMonkey Status new => resolved
2021-05-04 23:20 da12thMonkey Resolution open => fixed


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