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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0004588 | AFRF | [All Projects] General | public | 2018-09-14 03:48 | 2018-09-22 01:21 | ||||
Reporter | 7ftnick | ||||||||
Assigned To | reyhard | ||||||||
Priority | none | Severity | tweak | Reproducibility | have not tried | ||||
Status | closed | Resolution | suspended | ||||||
Platform | OS | OS Version | |||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0004588: Tank ATGM AI | ||||||||
Description | When turret and/or gun is broken and AI is a tank gunner, he can still lock an ATGM and guide it on target. | ||||||||
Tags | No tags attached. | ||||||||
Is it a wish/request? | No | ||||||||
RHS version | |||||||||
Arma 3 version | 1.84 | ||||||||
Did you used any other mod when the error occurred? | No | ||||||||
Which mods? | |||||||||
Attached Files | |||||||||
Notes | |
(0008488) reyhard (administrator) 2018-09-14 11:49 |
there is no really way to fix although it might worth mentioning that gun servo is not required for guiding ATGMs since whole steering equipment is stored in 1K13 sight |
(0008597) 7ftnick (reporter) 2018-09-22 01:21 |
Is it possible for a player to move the sight independently of gun if it is broken ? |
Issue History | |||
Date Modified | Username | Field | Change |
2018-09-14 03:48 | 7ftnick | New Issue | |
2018-09-14 11:49 | reyhard | Note Added: 0008488 | |
2018-09-14 11:49 | reyhard | Status | new => closed |
2018-09-14 11:49 | reyhard | Assigned To | => reyhard |
2018-09-14 11:49 | reyhard | Resolution | open => suspended |
2018-09-22 01:21 | 7ftnick | Note Added: 0008597 |
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