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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0004588 | AFRF | [All Projects] General | public | 2018-09-14 03:48 | 2018-09-22 01:21 | ||||
| Reporter | 7ftnick | ||||||||
| Assigned To | reyhard | ||||||||
| Priority | none | Severity | tweak | Reproducibility | have not tried | ||||
| Status | closed | Resolution | suspended | ||||||
| Platform | OS | OS Version | |||||||
| Product Version | |||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0004588: Tank ATGM AI | ||||||||
| Description | When turret and/or gun is broken and AI is a tank gunner, he can still lock an ATGM and guide it on target. | ||||||||
| Tags | No tags attached. | ||||||||
| Is it a wish/request? | No | ||||||||
| RHS version | |||||||||
| Arma 3 version | 1.84 | ||||||||
| Did you used any other mod when the error occurred? | No | ||||||||
| Which mods? | |||||||||
| Attached Files | |||||||||
Notes |
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(0008488) reyhard (administrator) 2018-09-14 11:49 |
there is no really way to fix although it might worth mentioning that gun servo is not required for guiding ATGMs since whole steering equipment is stored in 1K13 sight |
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(0008597) 7ftnick (reporter) 2018-09-22 01:21 |
Is it possible for a player to move the sight independently of gun if it is broken ? |
Issue History |
|||
| Date Modified | Username | Field | Change |
| 2018-09-14 03:48 | 7ftnick | New Issue | |
| 2018-09-14 11:49 | reyhard | Note Added: 0008488 | |
| 2018-09-14 11:49 | reyhard | Status | new => closed |
| 2018-09-14 11:49 | reyhard | Assigned To | => reyhard |
| 2018-09-14 11:49 | reyhard | Resolution | open => suspended |
| 2018-09-22 01:21 | 7ftnick | Note Added: 0008597 | |
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