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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0004212 | USAF | [All Projects] General | public | 2018-06-18 17:08 | 2018-06-19 14:17 | ||||||||
Reporter | StrohVogel | ||||||||||||
Assigned To | reyhard | ||||||||||||
Priority | none | Severity | minor | Reproducibility | N/A | ||||||||
Status | feedback | Resolution | reopened | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | |||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0004212: Inheritance from Vanilla guns | ||||||||||||
Description | Some USAF weapons (like the M14 or the glock) inherit from vanilla weapons or different weapons. This creates problems in specific scenarios/BIS scripts. e.g persistent data related stuff where vanilla parent classes are saved instead of the actual modded classes => rhsusf_weap_glock17g4 is saved as hgun_P07_F (its parent) => rhsusf_weap_m9 is saved as rhsusf_weap_glock17g4 (its parent) etc. Request: remove the inheritance/add base classes for those weapons | ||||||||||||
Additional Information | Related Scripts: \a3\missions_f_epa\Campaign_shared\Hubs\initArmory.sqf \a3\missions_f_epa\Campaign_shared\Functions\fn_camp_onMissionInit.sqf etc | ||||||||||||
Tags | No tags attached. | ||||||||||||
Is it a wish/request? | Yes | ||||||||||||
RHS version | |||||||||||||
Arma 3 version | 1.82 | ||||||||||||
Did you used any other mod when the error occurred? | No | ||||||||||||
Which mods? | |||||||||||||
Attached Files | |||||||||||||
Notes | |
(0007834) reyhard (administrator) 2018-06-18 17:33 |
removing inheritance is not an option so if you have an idea what is causing it (some missing parameter) then I might investigate. Otherwise it seems to be fault in script |
(0007835) StrohVogel (reporter) 2018-06-18 17:50 |
I do have a workaround for my case. No idea whats causing it. |
(0007836) reyhard (administrator) 2018-06-18 18:59 |
what kind of workaround? |
(0007839) StrohVogel (reporter) 2018-06-19 12:51 |
creating child classes of the modded guns which inherit everything and using them in the mission files and in custom unit classes. Don't know if this is a long term solution though. Since the script seems to somehow get the parent classes, this should only work for the first save, since the second iteration would then again somehow get the parent classes, which would then be the vanilla classes. Don't know why or how this is done the script, but since the only guns that happens with are children of vanilla guns, it has to do something with that. Problem is probably unrelated to the mod directly. |
(0007840) reyhard (administrator) 2018-06-19 14:17 |
is it only happening with pistols? |
Issue History | |||
Date Modified | Username | Field | Change |
2018-06-18 17:08 | StrohVogel | New Issue | |
2018-06-18 17:27 | reyhard | Status | new => closed |
2018-06-18 17:27 | reyhard | Assigned To | => reyhard |
2018-06-18 17:27 | reyhard | Resolution | open => duplicate |
2018-06-18 17:28 | reyhard | Status | closed => new |
2018-06-18 17:28 | reyhard | Resolution | duplicate => reopened |
2018-06-18 17:33 | reyhard | Note Added: 0007834 | |
2018-06-18 17:33 | reyhard | Status | new => feedback |
2018-06-18 17:50 | StrohVogel | Note Added: 0007835 | |
2018-06-18 17:50 | StrohVogel | Status | feedback => new |
2018-06-18 18:59 | reyhard | Note Added: 0007836 | |
2018-06-18 18:59 | reyhard | Status | new => feedback |
2018-06-19 12:51 | StrohVogel | Note Added: 0007839 | |
2018-06-19 12:51 | StrohVogel | Status | feedback => new |
2018-06-19 14:17 | reyhard | Note Added: 0007840 | |
2018-06-19 14:17 | reyhard | Status | new => feedback |
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