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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0004134 | USAF | [All Projects] General | public | 2018-04-26 12:59 | 2018-04-26 17:39 | ||||
Reporter | Shock | ||||||||
Assigned To | reyhard | ||||||||
Priority | none | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | no change required | ||||||
Platform | OS | OS Version | |||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0004134: RHSUSAF pistol incompatibility JSRS | ||||||||
Description | When combining RHSUSAF with JSRS (RHS compatibility patch), the glock, M9 and M1911A1 gain incorrect firing modes for the AI. They start shootings their pistols out to 500 metres. The reason for this is that their "Single" firing mode isn't defined in the RHS config. It is inherited straight from its parent class (a vanilla Arma 3 pistol). When JSRS changes this firing mode to change the sound, it causes the "Single" firing mode to inherit the characteristics of the "Mode_SemiAuto" firing mode, which goes out to 500 metres. | ||||||||
Steps To Reproduce | Load up RHSUSAF and JSRS with the RHSUSAF compatibility mod. Spawn units with glocks/M9s/M1911A1s and have them engage enemy units at ranges beyond 100 metres. | ||||||||
Additional Information | To fix, you have to set the "Single" firing mode in the config. In the rhsusf_c_weapons config, classes rhsusf_weap_m1911a1 and rhsusf_weap_glock17g4, add the following subclass: class Single : Mode_SemiAuto { minRange = 5; minRangeProbab = 0.3; midRange = 25; midRangeProbab = 0.6; maxRange = 50; maxRangeProbab = 0.1; aiRateOfFire = 2; aiRateOfFireDistance = 25; }; You might need to add more in that class, but this will at least fix the AI firing mode issue. | ||||||||
Tags | No tags attached. | ||||||||
Is it a wish/request? | No | ||||||||
RHS version | |||||||||
Arma 3 version | 1.82 | ||||||||
Did you used any other mod when the error occurred? | Yes | ||||||||
Which mods? | JSRS with the RHSUSAF compatibility mod | ||||||||
Attached Files | |||||||||
Notes | |
(0007711) reyhard (administrator) 2018-04-26 13:07 |
issue lays in JSRS cfg |
(0007712) Shock (reporter) 2018-04-26 15:12 |
Are you kidding me? You've misconfigured the pistols by putting their range probabilities in the weapon class itself rather than in the firing mode it actually uses. I've given you the solution on a silver platter! |
(0007713) reyhard (administrator) 2018-04-26 16:00 |
Is it happening without jsrs? |
(0007714) Shock (reporter) 2018-04-26 16:29 |
No, but JSRS is not misconfiguring your firing modes. It's just exposing problems with the inheritance of classes. JSRS cannot fix this problem on their end without adding in code to set up the firing modes. |
(0007715) reyhard (administrator) 2018-04-26 17:39 |
Your solution is invalid but thing that you partially described was fixed in other ticket https://imgur.com/a/kQrQptl [^] |
Issue History | |||
Date Modified | Username | Field | Change |
2018-04-26 12:59 | Shock | New Issue | |
2018-04-26 13:07 | reyhard | Note Added: 0007711 | |
2018-04-26 13:07 | reyhard | Status | new => closed |
2018-04-26 13:07 | reyhard | Assigned To | => reyhard |
2018-04-26 13:07 | reyhard | Resolution | open => no change required |
2018-04-26 15:12 | Shock | Note Added: 0007712 | |
2018-04-26 16:00 | reyhard | Note Added: 0007713 | |
2018-04-26 16:29 | Shock | Note Added: 0007714 | |
2018-04-26 17:39 | reyhard | Note Added: 0007715 |
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