Anonymous | Login | 2024-11-21 09:57 CET |
My View | View Issues | Change Log | Roadmap | My Account |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0002965 | USAF | [All Projects] General | public | 2017-01-24 17:27 | 2017-01-28 17:35 | ||||||||
Reporter | vincen | ||||||||||||
Assigned To | reyhard | ||||||||||||
Priority | none | Severity | minor | Reproducibility | always | ||||||||
Status | feedback | Resolution | fixed | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | |||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0002965: M6A2 Linebacker land vehicle lock ability | ||||||||||||
Description | There is an error in CfgAmmo, class rhs_ammo_Stinger_AA : M_Titan_AA -> airLock = 2 needed (AA Lock only), not = 1 as now. | ||||||||||||
Additional Information | class CfgAmmo { class Default; class MissileCore : Default {}; class MissileBase : MissileCore {}; class M_Titan_AA : MissileBase {}; class M_Titan_AA_long : M_Titan_AA {}; class rhs_ammo_Stinger_AA : M_Titan_AA { airlock = 2; }; }; | ||||||||||||
Tags | No tags attached. | ||||||||||||
Is it a wish/request? | No | ||||||||||||
RHS version | |||||||||||||
Arma 3 version | 1.66 | ||||||||||||
Did you used any other mod when the error occurred? | No | ||||||||||||
Which mods? | |||||||||||||
Attached Files | |||||||||||||
Notes | |
(0005821) reyhard (administrator) 2017-01-28 12:56 |
shouldn't the stinger be able to lock onto any IR source? |
(0005822) vincen (reporter) 2017-01-28 15:14 |
reyhard, yes, in theory. But there are some facts that don't counted in game (air temperature, glare imager and etc.) and you just push button on your keyboard, 100% lock vehicle and shoot. In real life, firing from stinger at vehicle is inefficient and in game it's just imbalance. |
(0005823) reyhard (administrator) 2017-01-28 17:35 |
well, from my test stinger is completely ineffective against RHS tanks & IFVs so I'm not sure about what kind of imbalance are we speaking here. There are some changes upcoming with jet dlc in terms of missile sensors so I think it could be tweaked a little bit after Jets DLC release |
Issue History | |||
Date Modified | Username | Field | Change |
2017-01-24 17:27 | vincen | New Issue | |
2017-01-28 04:04 | vincen | Is it a wish/request? | Yes => No |
2017-01-28 04:04 | vincen | Did you used any other mod when the error occurred? | Yes => No |
2017-01-28 04:04 | vincen | Severity | trivial => minor |
2017-01-28 04:04 | vincen | Resolution | open => fixed |
2017-01-28 12:56 | reyhard | Note Added: 0005821 | |
2017-01-28 12:56 | reyhard | Assigned To | => reyhard |
2017-01-28 12:56 | reyhard | Status | new => feedback |
2017-01-28 15:14 | vincen | Note Added: 0005822 | |
2017-01-28 15:14 | vincen | Status | feedback => new |
2017-01-28 17:35 | reyhard | Note Added: 0005823 | |
2017-01-28 17:35 | reyhard | Status | new => feedback |
Copyright © 2000 - 2024 MantisBT Team |