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IDProjectCategoryView StatusDate SubmittedLast Update
0000265USAF[All Projects] Generalpublic2015-02-10 17:192015-02-14 12:37
ReporterHogwash 
Assigned ToSoul_Assassin 
PrioritynoneSeverityfeatureReproducibilityunable to reproduce
StatusclosedResolutionunable to reproduce 
PlatformWindows 7OSWindows 7OS VersionWindows 7
Product Version0.3.5 
Target VersionFixed in Version 
Summary0000265: Armored vehicles always blow up with same predictability
DescriptionThe vehicles when they receive damage up to a certain level always blow up with the same predictable manner in which the crew has a chance (and always will) to dismount. This happens even if you drive in to a building and receive damage from crashing. Same explosion ensues without any other outcome.

Not sure if it's the fault of RHS or Arma3 but still it could be perhaps improved.
Steps To ReproduceDrive in to a wall with e.g. M113 and it will blow up.
TagsNo tags attached.
Is it a wish/request?
RHS version
Arma 3 version
Did you used any other mod when the error occurred?
Which mods?
Attached Files

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-  Notes
(0000735)
Soul_Assassin (administrator)
2015-02-13 20:32

We have not been able to reproduce. Can you maybe make a video or something?
(0000736)
Hogwash (reporter)
2015-02-13 21:16

Yeah I was not able to reproduce myself either. This happened twice when I drove under a lean-to shack and the vehicle bounced around and exploded.

This issue is more to do in my opinion with the damage that the vehicles receive from other tanks. In combat the tank crews will always disembark before the vehicle explodes when hit and knocked-out.

Terribly sorry for a bad misleading description
(0000740)
Soul_Assassin (administrator)
2015-02-14 12:37

The damage system will constantly evolve so this might not be relevant.

- Issue History
Date Modified Username Field Change
2015-02-10 17:19 Hogwash New Issue
2015-02-12 10:43 MistyRonin Priority normal => none
2015-02-12 10:43 MistyRonin Severity tweak => feature
2015-02-12 10:43 MistyRonin Reproducibility always => unable to reproduce
2015-02-13 20:32 Soul_Assassin Note Added: 0000735
2015-02-13 20:32 Soul_Assassin Assigned To => Soul_Assassin
2015-02-13 20:32 Soul_Assassin Status new => feedback
2015-02-13 21:16 Hogwash Note Added: 0000736
2015-02-13 21:16 Hogwash Status feedback => assigned
2015-02-14 12:37 Soul_Assassin Note Added: 0000740
2015-02-14 12:37 Soul_Assassin Status assigned => closed
2015-02-14 12:37 Soul_Assassin Resolution open => unable to reproduce


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