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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002352 | AFRF | [All Projects] General | public | 2016-06-17 19:52 | 2016-06-18 16:36 | ||||
Reporter | Scruffy | ||||||||
Assigned To | Bakerman | ||||||||
Priority | none | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | unable to reproduce | ||||||
Platform | OS | OS Version | |||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0002352: Armor system breaks other mods | ||||||||
Description | Since the latest update the new armor system is added to other addons as well. For example any CUP T-72 can now become nearly invincible against all CUP launchers. Running only CUP a CUP javelin is 100% deadly for the CUP T-72 on a hit. Loading RHS v0.4.1 with it but still only using CUP classes the same CUP Javelin now sometimes does 0.05 damage on the CUP T-72. Damage is now highly dependent on position and luck, especially with the Javelin which you can't aim yourself. All vehicles get a new eventhandler and the function rhs_fnc_hitPart checks if type=tank, I assume that is the problem here because wheeled vehicles still work. I don't understand what the script is doing exactly, but could an additional check be added for non-RHS ammunition? It's not really feasible to always have every player and the server restart with a different modset when switching from an RHS to a CUP mission because a single T-72 may break a mission when it shrugs of a SMAW, two Javelins and an AT-4. | ||||||||
Steps To Reproduce | - load Arma with both CUP and RHS addons - shoot CUP tanks with CUP launchers - check damage cursortarget - load Arma with CUP and without RHS - shoot CUP tanks with CUP launchers - check damage cursortarget - compare damage | ||||||||
Tags | No tags attached. | ||||||||
Is it a wish/request? | No | ||||||||
RHS version | |||||||||
Arma 3 version | 1.60 | ||||||||
Did you used any other mod when the error occurred? | Yes | ||||||||
Which mods? | CUP | ||||||||
Attached Files | |||||||||
Notes | |
(0004742) Bakerman (viewer) 2016-06-17 20:21 |
We tested your scenario and didn't have any issues. Please unload all other addons excluding CUP and set the global variable 'RHS_HEAT_ENABLED' to false in your mission and try again. This will completely disable the 'rhs_fnc_hitPart' script. |
(0004743) Bakerman (viewer) 2016-06-17 20:32 |
Also the script only runs when cfgAmmo 'ais_ce_penetrators' is set, so it is checking for non-RHS/AIS/RAM ammunition. |
(0004747) Scruffy (reporter) 2016-06-18 15:21 |
It was always a bit hit or miss so I tried to capture a video and this time I have the problem all the time loading only CUP and it worked most of the time with RHS and CUP loaded. Screwed over by chance I guess, will try to test more and get it on the CUP bugtracker. Thanks for testing and sorry for wasting your time :( |
(0004748) Bakerman (viewer) 2016-06-18 16:36 |
We appreciate users reporting bugs, especially when it done with such detail. So no time wasted. I will close this ticket since it is no longer valid. |
Issue History | |||
Date Modified | Username | Field | Change |
2016-06-17 19:52 | Scruffy | New Issue | |
2016-06-17 20:21 | Bakerman | Note Added: 0004742 | |
2016-06-17 20:32 | Bakerman | Note Added: 0004743 | |
2016-06-18 15:21 | Scruffy | Note Added: 0004747 | |
2016-06-18 16:36 | Bakerman | Note Added: 0004748 | |
2016-06-18 16:36 | Bakerman | Assigned To | => Bakerman |
2016-06-18 16:36 | Bakerman | Status | new => closed |
2016-06-18 16:36 | Bakerman | Resolution | open => unable to reproduce |
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