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IDProjectCategoryView StatusDate SubmittedLast Update
0000220AFRF[All Projects] Generalpublic2015-01-26 22:232015-04-06 12:19
Reporterjjameson3 
Assigned Toreyhard 
PriorityhighSeveritytweakReproducibilityalways
StatusclosedResolutionno change required 
PlatformOSOS Version
Product Version0.3.5 
Target Version0.3.7Fixed in Version 
Summary0000220: RHS_M2A3_BUSKIII_wd is destroyed in a single RPG7 hit
DescriptionThe M2A3 Bradley BUSK III uparmored variant will die to a single RPG7 hit no matter the location.

The additional reactive armor doesn't seem to make a difference at all. It should at least take 2-3 RPG hits to completely disable/destroy the vehicle.
Steps To ReproduceSpawn a Bradley BUSK III variant
Fire an RPG7 anywhere on the Bradley
Watch it go up in flames.
TagsNo tags attached.
Is it a wish/request?
RHS version
Arma 3 version
Did you used any other mod when the error occurred?
Which mods?
Attached Files

- Relationships

-  Notes
(0000580)
Damian (reporter)
2015-01-26 22:35

Do you use beta or stable 0.3.5 version of the mod?

Remember that armor system is still WIP, I think Bradleys armor model is still not finished.
(0000583)
jjameson3 (reporter)
2015-01-27 01:29

This is the stable 0.3.5 version.
(0000584)
MistyRonin (administrator)
2015-01-27 03:03

Also, from what direction and which RPG7 projectile?
(0000586)
jjameson3 (reporter)
2015-01-27 04:48
edited on: 2015-01-27 04:48

There doesn't seem to be any issue at any angle for it to penetrate. Front, sides, turret, rear - all go through and destroy the vehicle in 1 hit from our experiences. It's whatever the default projectile the AI uses when spawned as a fire team.

I'll ask additional crew to post their experiences to see if a pattern can develop.

(0000589)
Snap (reporter)
2015-01-27 07:23

the junction of the upper and lower frontal armor ignores pg-7vl. One shot pg-7vl blow up Bradley BUSK III. Rarely it has damaged hull, but fully functionality.
Tested on 0.3.0, 0.3.5, afrftest r217 build.
http://s019.radikal.ru/i629/1501/03/2340c9c04c6d.jpg [^]
(0000590)
vlad_8011 (viewer)
2015-01-27 11:38

Armor is WIP as Damian sayed, ERA on russian tanks also doesnt work. We just must wait until they finish it.
(0000594)
reyhard (administrator)
2015-01-27 13:09

ERA is working but it lacks of visual representation as it require model tweaking. Try to hit two times in same ERA brick

Provide some video please
(0000597)
jjameson3 (reporter)
2015-01-27 18:01
edited on: 2015-01-27 18:03

This bit of video was put up for another issue, but shows the 1 hit to all red/destroyed right into the side of the Bradley at 40:20 to 40:28.

https://www.youtube.com/watch?v=IrC-PCvrXpE#t=2410 [^]

(0000604)
MistyRonin (administrator)
2015-01-27 19:43

We'll look into it and evaluate the issue with our armor experts :)
(0000847)
MistyRonin (administrator)
2015-03-01 04:03

Does it still happens in the 0.3.6?
(0000853)
jjameson3 (reporter)
2015-03-01 04:13

Haven't tested in 0.3.6 yet, I will get back as soon as we are able to test it out.
(0000883)
jjameson3 (reporter)
2015-03-01 23:27
edited on: 2015-03-01 23:29

Testing done on 0.3.6:

Video of test: http://www.youtube.com/watch?v=zwy4nv8IQEw&feature=youtu.be [^]


M2A3 Bradley (BUSK III) will take 1-2 hits with the RPG to the frontal to destroy. 2-3 hits to the side and 1 hit to the rear.

These they did in the test additionally, but not specific to this ticket:
RG33 vs RPG...RPG win by 4-0.

RG33 vs APERS AP mine = RG33 comes out victor with all four wheels blown out and light wounds to torso.

RG33 vs AT mine = fuhgeddaboudit

RG33 vs IED (small dug in) = fuhgeddaboudit

RG33 with 8 Marines inside vs PKM = You need more to hurt Marines...one Marine patched himself up.

(0001113)
reyhard (administrator)
2015-04-06 12:18

take in mind there is era depletion simulated + AGM armour pbo cause strange results with it.

- Issue History
Date Modified Username Field Change
2015-01-26 22:23 jjameson3 New Issue
2015-01-26 22:35 Damian Note Added: 0000580
2015-01-27 01:29 jjameson3 Note Added: 0000583
2015-01-27 03:03 MistyRonin Note Added: 0000584
2015-01-27 03:03 MistyRonin Assigned To => MistyRonin
2015-01-27 03:03 MistyRonin Status new => feedback
2015-01-27 04:48 jjameson3 Note Added: 0000586
2015-01-27 04:48 jjameson3 Status feedback => assigned
2015-01-27 04:48 jjameson3 Note Edited: 0000586 View Revisions
2015-01-27 05:15 MistyRonin Status assigned => feedback
2015-01-27 07:23 Snap Note Added: 0000589
2015-01-27 11:38 vlad_8011 Note Added: 0000590
2015-01-27 13:09 reyhard Note Added: 0000594
2015-01-27 18:01 jjameson3 Note Added: 0000597
2015-01-27 18:01 jjameson3 Status feedback => assigned
2015-01-27 18:03 jjameson3 Note Edited: 0000597 View Revisions
2015-01-27 19:42 MistyRonin Status assigned => acknowledged
2015-01-27 19:42 MistyRonin Target Version => 0.3.6
2015-01-27 19:43 MistyRonin Note Added: 0000604
2015-02-27 22:52 Soul_Assassin Target Version 0.3.6 => 0.3.7
2015-03-01 04:03 MistyRonin Note Added: 0000847
2015-03-01 04:03 MistyRonin Status acknowledged => feedback
2015-03-01 04:13 jjameson3 Note Added: 0000853
2015-03-01 04:13 jjameson3 Status feedback => assigned
2015-03-01 04:15 Soul_Assassin Status assigned => feedback
2015-03-01 23:27 jjameson3 Note Added: 0000883
2015-03-01 23:27 jjameson3 Status feedback => assigned
2015-03-01 23:29 jjameson3 Note Edited: 0000883 View Revisions
2015-03-02 15:09 MistyRonin Assigned To MistyRonin => reyhard
2015-04-06 12:18 reyhard Note Added: 0001113
2015-04-06 12:18 reyhard Status assigned => closed
2015-04-06 12:19 reyhard Resolution open => no change required


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