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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000220 | AFRF | [All Projects] General | public | 2015-01-26 22:23 | 2015-04-06 12:19 | ||||
Reporter | jjameson3 | ||||||||
Assigned To | reyhard | ||||||||
Priority | high | Severity | tweak | Reproducibility | always | ||||
Status | closed | Resolution | no change required | ||||||
Platform | OS | OS Version | |||||||
Product Version | 0.3.5 | ||||||||
Target Version | 0.3.7 | Fixed in Version | |||||||
Summary | 0000220: RHS_M2A3_BUSKIII_wd is destroyed in a single RPG7 hit | ||||||||
Description | The M2A3 Bradley BUSK III uparmored variant will die to a single RPG7 hit no matter the location. The additional reactive armor doesn't seem to make a difference at all. It should at least take 2-3 RPG hits to completely disable/destroy the vehicle. | ||||||||
Steps To Reproduce | Spawn a Bradley BUSK III variant Fire an RPG7 anywhere on the Bradley Watch it go up in flames. | ||||||||
Tags | No tags attached. | ||||||||
Is it a wish/request? | |||||||||
RHS version | |||||||||
Arma 3 version | |||||||||
Did you used any other mod when the error occurred? | |||||||||
Which mods? | |||||||||
Attached Files | |||||||||
Notes | |
(0000580) Damian (reporter) 2015-01-26 22:35 |
Do you use beta or stable 0.3.5 version of the mod? Remember that armor system is still WIP, I think Bradleys armor model is still not finished. |
(0000583) jjameson3 (reporter) 2015-01-27 01:29 |
This is the stable 0.3.5 version. |
(0000584) MistyRonin (administrator) 2015-01-27 03:03 |
Also, from what direction and which RPG7 projectile? |
(0000586) jjameson3 (reporter) 2015-01-27 04:48 edited on: 2015-01-27 04:48 |
There doesn't seem to be any issue at any angle for it to penetrate. Front, sides, turret, rear - all go through and destroy the vehicle in 1 hit from our experiences. It's whatever the default projectile the AI uses when spawned as a fire team. I'll ask additional crew to post their experiences to see if a pattern can develop. |
(0000589) Snap (reporter) 2015-01-27 07:23 |
the junction of the upper and lower frontal armor ignores pg-7vl. One shot pg-7vl blow up Bradley BUSK III. Rarely it has damaged hull, but fully functionality. Tested on 0.3.0, 0.3.5, afrftest r217 build. http://s019.radikal.ru/i629/1501/03/2340c9c04c6d.jpg [^] |
(0000590) vlad_8011 (viewer) 2015-01-27 11:38 |
Armor is WIP as Damian sayed, ERA on russian tanks also doesnt work. We just must wait until they finish it. |
(0000594) reyhard (administrator) 2015-01-27 13:09 |
ERA is working but it lacks of visual representation as it require model tweaking. Try to hit two times in same ERA brick Provide some video please |
(0000597) jjameson3 (reporter) 2015-01-27 18:01 edited on: 2015-01-27 18:03 |
This bit of video was put up for another issue, but shows the 1 hit to all red/destroyed right into the side of the Bradley at 40:20 to 40:28. https://www.youtube.com/watch?v=IrC-PCvrXpE#t=2410 [^] |
(0000604) MistyRonin (administrator) 2015-01-27 19:43 |
We'll look into it and evaluate the issue with our armor experts :) |
(0000847) MistyRonin (administrator) 2015-03-01 04:03 |
Does it still happens in the 0.3.6? |
(0000853) jjameson3 (reporter) 2015-03-01 04:13 |
Haven't tested in 0.3.6 yet, I will get back as soon as we are able to test it out. |
(0000883) jjameson3 (reporter) 2015-03-01 23:27 edited on: 2015-03-01 23:29 |
Testing done on 0.3.6: Video of test: http://www.youtube.com/watch?v=zwy4nv8IQEw&feature=youtu.be [^] M2A3 Bradley (BUSK III) will take 1-2 hits with the RPG to the frontal to destroy. 2-3 hits to the side and 1 hit to the rear. These they did in the test additionally, but not specific to this ticket: RG33 vs RPG...RPG win by 4-0. RG33 vs APERS AP mine = RG33 comes out victor with all four wheels blown out and light wounds to torso. RG33 vs AT mine = fuhgeddaboudit RG33 vs IED (small dug in) = fuhgeddaboudit RG33 with 8 Marines inside vs PKM = You need more to hurt Marines...one Marine patched himself up. |
(0001113) reyhard (administrator) 2015-04-06 12:18 |
take in mind there is era depletion simulated + AGM armour pbo cause strange results with it. |
Issue History | |||
Date Modified | Username | Field | Change |
2015-01-26 22:23 | jjameson3 | New Issue | |
2015-01-26 22:35 | Damian | Note Added: 0000580 | |
2015-01-27 01:29 | jjameson3 | Note Added: 0000583 | |
2015-01-27 03:03 | MistyRonin | Note Added: 0000584 | |
2015-01-27 03:03 | MistyRonin | Assigned To | => MistyRonin |
2015-01-27 03:03 | MistyRonin | Status | new => feedback |
2015-01-27 04:48 | jjameson3 | Note Added: 0000586 | |
2015-01-27 04:48 | jjameson3 | Status | feedback => assigned |
2015-01-27 04:48 | jjameson3 | Note Edited: 0000586 | View Revisions |
2015-01-27 05:15 | MistyRonin | Status | assigned => feedback |
2015-01-27 07:23 | Snap | Note Added: 0000589 | |
2015-01-27 11:38 | vlad_8011 | Note Added: 0000590 | |
2015-01-27 13:09 | reyhard | Note Added: 0000594 | |
2015-01-27 18:01 | jjameson3 | Note Added: 0000597 | |
2015-01-27 18:01 | jjameson3 | Status | feedback => assigned |
2015-01-27 18:03 | jjameson3 | Note Edited: 0000597 | View Revisions |
2015-01-27 19:42 | MistyRonin | Status | assigned => acknowledged |
2015-01-27 19:42 | MistyRonin | Target Version | => 0.3.6 |
2015-01-27 19:43 | MistyRonin | Note Added: 0000604 | |
2015-02-27 22:52 | Soul_Assassin | Target Version | 0.3.6 => 0.3.7 |
2015-03-01 04:03 | MistyRonin | Note Added: 0000847 | |
2015-03-01 04:03 | MistyRonin | Status | acknowledged => feedback |
2015-03-01 04:13 | jjameson3 | Note Added: 0000853 | |
2015-03-01 04:13 | jjameson3 | Status | feedback => assigned |
2015-03-01 04:15 | Soul_Assassin | Status | assigned => feedback |
2015-03-01 23:27 | jjameson3 | Note Added: 0000883 | |
2015-03-01 23:27 | jjameson3 | Status | feedback => assigned |
2015-03-01 23:29 | jjameson3 | Note Edited: 0000883 | View Revisions |
2015-03-02 15:09 | MistyRonin | Assigned To | MistyRonin => reyhard |
2015-04-06 12:18 | reyhard | Note Added: 0001113 | |
2015-04-06 12:18 | reyhard | Status | assigned => closed |
2015-04-06 12:19 | reyhard | Resolution | open => no change required |
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