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IDProjectCategoryView StatusDate SubmittedLast Update
0000219AFRF[All Projects] Generalpublic2015-01-26 22:072015-01-27 18:45
Reporterjjameson3 
Assigned ToMistyRonin 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version0.3.5 
Target Version0.3.6Fixed in Version0.3.6 
Summary0000219: RPG gunners reloading in less than 2 seconds
DescriptionRPG gunners are able to reload and fire in less than 2 seconds.

It should be adjusted to a minimum of 14 seconds, but closer to around 20 seconds to be more realistic.

Reference link: http://www.globalsecurity.org/military/world/russia/rpg-7.htm [^]
Steps To ReproduceSpawn a BLUEFOR vehicle with armor
Spawn a REDFOR RPG team
Watch the rockets fly.
TagsNo tags attached.
Is it a wish/request?
RHS version
Arma 3 version
Did you used any other mod when the error occurred?
Which mods?
Attached Files

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-  Notes
(0000587)
Snap (reporter)
2015-01-27 06:46

From the link: "Reloading AND RE-AIMING the RPG-7 requires a minimum of 14 seconds".

From the manual http://www.nastavleniya.ru/RPG/rpg11.htm [^] : missiles prepared by gunner or assistant on position. Not used missiles disassemble for transporting.
http://www.youtube.com/watch?v=5hM6xVeIPOM [^] from 1:00 to 1:30 - 30 seconds for preparing and loading by learner.
From the experienced fighter http://www.perunica.ru/specpodgotovka/4991-sekrety-avtomatchikaopyt-chechni.html [^] : missiles transported in a prepared state.
Load prepared missile by learner http://www.youtube.com/watch?v=TKxEbmPsTO0 [^]
Reloading prepared missile as solder is fast. Prepair and load missile as in the book for learner is slowly.


PS. How long tank commander can reload mashingun magazines for more reality? 2-5 minuts?
(0000588)
jjameson3 (reporter)
2015-01-27 07:20

The issue is the RPG gunner shoots, reloads, and shoots again in less than 2 seconds, becoming basically a fully automatic RPG.
(0000591)
vlad_8011 (viewer)
2015-01-27 11:40
edited on: 2015-01-27 11:59

I didnt noticed 2 seconds (maybe for AI), Its about to gunner how long reload does take. If you have prepared RPG round (as it is in mod) reloading 14 seconds is ridiculus. Its just put grenade in barrel, thats all. 5 seconds MAX! Take in account this is battlefield, not excersises and adrenaline works on soldiers too, its very motivating

(0000596)
bgrchan (reporter)
2015-01-27 17:48
edited on: 2015-01-27 17:55

14 seconds is NOT ridiculous for a single man to load an RPG unassisted. 2-3 seconds easily to grab the rocket from his pack..another 2-5 to actually get it loaded under duress and then you have to remount the weapon on your shoulder and get back on target. https://www.youtube.com/watch?v=IrC-PCvrXpE#t=2410 [^] Refernce this video to see what JJameson3 is talking about. The RPG soldier to left gets off 3 rockets in under 7 seconds.....

(0000598)
Snap (reporter)
2015-01-27 18:04

3 rockets is 2 reloads and 0 reaiming. In Arma 3 no need to reaiming after reload. In Arma3 we can get all inventory from the backpack at a one second. This applies to all weapons.
(0000599)
bgrchan (reporter)
2015-01-27 18:06
edited on: 2015-01-27 18:08

I know that... my point is that its far from reality....you are living in another reality if you think that 3 rpgs in 7 seconds from the same gunner is feasible. I'm not saying it needs to be 14 seconds, but the reload time needs to be increased in my opinion.

(0000600)
reyhard (administrator)
2015-01-27 18:45

as temporary solution, I slowed down reload anim so it last about 5.4s. It looks kind slow mo but till we get some new anims, it's going to stay that way.

- Issue History
Date Modified Username Field Change
2015-01-26 22:07 jjameson3 New Issue
2015-01-27 03:03 MistyRonin Assigned To => MistyRonin
2015-01-27 03:03 MistyRonin Status new => acknowledged
2015-01-27 03:03 MistyRonin Target Version => 0.3.6
2015-01-27 06:46 Snap Note Added: 0000587
2015-01-27 07:20 jjameson3 Note Added: 0000588
2015-01-27 11:40 vlad_8011 Note Added: 0000591
2015-01-27 11:42 vlad_8011 Note Edited: 0000591 View Revisions
2015-01-27 11:42 vlad_8011 Note Edited: 0000591 View Revisions
2015-01-27 11:59 vlad_8011 Note Edited: 0000591 View Revisions
2015-01-27 17:48 bgrchan Note Added: 0000596
2015-01-27 17:52 bgrchan Note Edited: 0000596 View Revisions
2015-01-27 17:54 bgrchan Note Edited: 0000596 View Revisions
2015-01-27 17:55 bgrchan Note Edited: 0000596 View Revisions
2015-01-27 18:04 Snap Note Added: 0000598
2015-01-27 18:06 bgrchan Note Added: 0000599
2015-01-27 18:08 bgrchan Note Edited: 0000599 View Revisions
2015-01-27 18:45 reyhard Note Added: 0000600
2015-01-27 18:45 reyhard Status acknowledged => resolved
2015-01-27 18:45 reyhard Fixed in Version => 0.3.6
2015-01-27 18:45 reyhard Resolution open => fixed


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