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IDProjectCategoryView StatusDate SubmittedLast Update
0002149USAF[All Projects] Generalpublic2016-05-18 13:332016-05-18 15:34
ReporterAndySSOT 
Assigned Toreyhard 
PrioritynoneSeveritymajorReproducibilitysometimes
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version0.4.1.1 
Summary0002149: M72A7(used) few bugs
DescriptionTried it in virtual arsenal. After dropping used launcher, there are two models on the ground. After picking one of them again, M136 HEAT appears in your inventory at uniform slot (must be free space).
TagsNo tags attached.
Is it a wish/request?No
RHS version
Arma 3 version1.58
Did you used any other mod when the error occurred?No
Which mods?
Attached Filespng file icon 107410_20160518142827_1.png [^] (429,158 bytes) 2016-05-18 13:33
? file icon arma3_2016-05-18_16-04-34.rpt [^] (94,664 bytes) 2016-05-18 15:10
? file icon arma3_2016-05-18_16-04-34(2).rpt [^] (147,417 bytes) 2016-05-18 15:23
png file icon 107410_20160518162625_1.png [^] (489,584 bytes) 2016-05-18 15:26

- Relationships

-  Notes
(0004478)
reyhard (administrator)
2016-05-18 14:11
edited on: 2016-05-18 14:11

any other mods used? post .rpt please

(0004479)
AndySSOT (reporter)
2016-05-18 14:16

no, only rhs
(0004480)
reyhard (administrator)
2016-05-18 14:46

can you post .rpt?
(0004481)
AndySSOT (reporter)
2016-05-18 15:21
edited on: 2016-05-18 15:24

ok. this is random and works when I choose launcher second time in arsenal, after shooting the first one. HEAT occurs when i pick up one of used launchers via interaction menu or something like that. Please check second .rpt

(0004482)
Matosh (reporter)
2016-05-18 15:25

I can confirm double M72A7.

The way I reproduced it:

1. Be unarmed.
2. Take M72A7. Fire it.
3. Drop it manually (Inventory UI).

Since I was unarmed I can't switch weapons because I don't have any, therefore I can't drop used M72A7 tube automatically. Dropping it manually (Inventory UI) drops two M72A7 (used) models, one that I spent and second which is (I'm assuming) created by script. This only occurs when Throw option is enabled.

After used M72A7 tube is dropped, M72 HEDP rocket stays in the inventory but it doesn't take any space.

@RHSUSAF (v0.4.1)
Arma 3 1.58.135742, STABLE/PUBLIC
(0004483)
reyhard (administrator)
2016-05-18 15:34

thank you Matosh for repro steps, it allowed me to quickly fix this one ;)

- Issue History
Date Modified Username Field Change
2016-05-18 13:33 AndySSOT New Issue
2016-05-18 13:33 AndySSOT File Added: 107410_20160518142827_1.png
2016-05-18 14:11 reyhard Note Added: 0004478
2016-05-18 14:11 reyhard Note Edited: 0004478 View Revisions
2016-05-18 14:16 AndySSOT Note Added: 0004479
2016-05-18 14:46 reyhard Note Added: 0004480
2016-05-18 15:10 AndySSOT File Added: arma3_2016-05-18_16-04-34.rpt
2016-05-18 15:21 AndySSOT Note Added: 0004481
2016-05-18 15:23 AndySSOT File Added: arma3_2016-05-18_16-04-34(2).rpt
2016-05-18 15:24 AndySSOT Note Edited: 0004481 View Revisions
2016-05-18 15:25 Matosh Note Added: 0004482
2016-05-18 15:26 AndySSOT File Added: 107410_20160518162625_1.png
2016-05-18 15:34 reyhard Note Added: 0004483
2016-05-18 15:34 reyhard Status new => resolved
2016-05-18 15:34 reyhard Fixed in Version => 0.4.1.1
2016-05-18 15:34 reyhard Resolution open => fixed
2016-05-18 15:34 reyhard Assigned To => reyhard


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